In our local wars, what works and what doesn't constantly changes. This week:
An XP 310 can take on CPS guns pretty well.
Output has become important, since without enough output, you're not going to get a fist-sized hit as easily.
Range remains important in keeping attackers at bay.
Ambushing has become extremely successful. If you're not going to attack, set up an ambush.
Thick reeds are a great place to hide and seek refuge from a pincer.
Capacity has become semi-important. A tank that can stretch over long time periods is valuable.
Holding a foritified or stationary position has become difficult, and is to be avoided.
Hmm...it sounds like the last point has always held true, although I might be wrong. The themes in your "Taking the Initiative" (especially concerning fortifications) have been reflected since ancient times, as evidenced by the constant destruction of fortresses, the defeat of the powerful Macedonian formations by Roman cavalry, and in chess itself.
I found the post button! YES!
Dux, do you guys ever fight in deep woods? It seems like a perfect place for your wars, perfect for ambushing, traps and bases would be effective!
Last I checked, the Ridgewood Militia and Waterbridge only fight in the woods! No, seriously--these tips are obviously suitable for closed-battlefield, close-combat fighting--especially in the woods. Clearly, a few of the guidelines won't work for open combat. Hiding in reeds? Setting up ambushes? Conserving water when you're in the middle of a suburban environment chock-full of hoses? I don't think so...