View Full Version: Elimination of Shot Time

SoakerMedia Water Warfare > Tactics and Strategy > Elimination of Shot Time


Title: Elimination of Shot Time


DX - March 23, 2006 11:36 PM (GMT)
Shot time can turn into a great enemy advantage if your gun only gets like 2 seconds of it. But what most people don't realize is that you can actually eliminate this stat completely in a war. Plus, you can also eliminate the "shots per tank" stat even more easily. Here's how:

Say you have a full tank. You can stretch that tank out to last over an hour and have one series of shots that compose a single "shot per tank." Basically, you take a tap shot. Maybe you take another one. Then you immediately pump back up to full pressure, which should only take a handful of pumps. You take another tap shot, and take another few pumps. By repeating this process, not only do you never run out of pressure, but you also don't run out of water to shoot! You always have a shot ready, and always enough pressure to support it.

This totally destroys enemy advantages in shot time, and if they use their water normally, they will run out WAY before you do! When you use this strategy of shooting, running out of pressure becomes n00bish, and refilling before half an hour is up is also embaressing. This only works in 1HK obviously, and works with deadly effectiveness. It is second-nature for me, and you get used to this style of shooting quickly. Remember that the next time you enter a good 1HK war: you can make shot time and shots per tank not matter! :ph43r:



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