Scenario 1: Walking the Gauntlet
OVERVIEW
This is an extensive scenario with numerous allies and enemies, a complex setting, and a clear cut and well defined set of rules and directions that leaves no room for obscure decisions. Basically, there is little chance of something happening in this scenario based on the "My guy killz your guy, because my guy is better!!!1111!!1"
Setting: Two acres of heavily forested area with mountains on all sides. You are on level ground.
Trees+Bushes: Mostly Pine trees with a scattering of Oak, and Maple. Lots of low vines and bushes, with ferns everywhere.
Temperature: 67 degrees Fahrenheit with 40% humidity
Weather: Scattered cumulous clouds with a Northeast breeze at 3 miles per hour, with gusts up to 8 miles per hour. Sunny.
Ground: Dirt with small stones and rocks. Slightly moist from this morning's dew.
Time: 12:43 PM
Game Type: CTF with Shirt Soaked Killed
Supplies: You and all of your allies have the same supplies. One backpack with 2 1 Liter bottles of water, a signal flag, a walkie-talkie for communication (cannot be traced by the opposing side), a pair of sunglasses, 5 extra water balloons, outside of backpack: pair of binoculars in pocket, case of 3 filled Water Balloons, (Your side arm has a modification to fill WBs)
YOUR TEAM
You have an elite offensive squad of 12 people, not including the few guards around your base. Defense around your base is minimal, since you are trying to get your enemy’s flag, and they are trying to defend it.
YOU: commander, main weapon 12000, side arm xp 270
John: HWO, main weapon collosussed 3200, side arm md 5000
Bob: Scout, Main weapon md 6000, sidearm xp 220
Kyle: Sniper, Main Weapon collosussed 2500 with extensive nozzle modification, side arm md 3000
Fred: grunt, Main Weapon CPS 2100, sidearm md 3000
Bill: grunt, Main Weapon CPS 2100, sidearm md 3000
Greg: grunt commander, second in command of whole squad, main weapon 21k, sidearm md 3000
Jacob: Escort, Main Weapon xp 310, sidearm xp 220
Ted: Escort, Main Weapon xp 310 shotgun modded, sidearm xp 220
Dan: Demolitions expert, sapper, Main Weapon md 5000, sidearm xp 240
Owen: Heavy Scout (Main Path Exploration), Main Weapon CPS 1000, sidearm xp 220
Perry: Grunt (rear guard), main weapon CPS 2700, sidearm md 4000
All of your teammates can move physical positions, except for Owen who is always in the front, and Perry who is always in the back.
You can tell who everyone on your team is, because they are in that order in the brown circle near your base at the top of the map. You are the red dot with the yellow in the middle. Everyone else is behind you like it is listed, however OWen will automatically move into the front and perry into the back. You can tell who is who, because the red dots with white dots in them are light troops (escort/scouts), and the red dots with black in the middle is heavy troops, your HWO, sniper, and demolitions expert. Your Sniper and HWO need an escort at all times (only when they are moving), but your demolitions expert does not. Extra Cargo includes one Douchenator style WBL, with 10 water balloons, a bike pump.
On the enemy team, the blue dots are grunts. They have 3 water balloons, a CPS 1500, and a Max D 3000
The Blue dots with red dot in the middle are heavy troops. They have a CPS 3200, and an xp 110, and 5 water balloons.
The Blue Dots with a white dot in the middle are light troops. They have an xp 310 and an xp 220, and 3 water balloons.
THE MAP: The gray areas is a humoungous rock formation that is part of the mountains on all sides. There is a small path cut into the stone that only your escorts and your scouts can fit through. There is a clearing on the other end of the path with a rotted log cabin, and a view of the enemy base. However the clearing is only big enough for two people. The Sets of line indicate levels of varying accuracy. If you were to bring a WBL up to the clearing, you would have 50 % accuracy in the widest are, 75% accuracy in the second biggest area, and 100% accuracy in the smallest area. You have range to the edge of the map in the deisgnated areas. You cannot fire outside of the designated areas due to boulders on the sides.
The Main Path has been rigged with water mines, and you cannot completely transverse it without losing at least 1 guy (you choose the guy).
The Different shades of green and black indicate forest density. Black indicates too think to see through too thick to walk through. The dark green area means you can see through it (So can your enemy) but you can't walk through it, and the lightest green are means you can see through it, and walk through it. The Enemy troops cannot follow you into the forest. The tan reas are clear areas with gravel.
MAP:
(My Image Host downsized the map automatically, can someone please make it bigger)