Title: Choosing The Composition of Your Army
NiborDude - February 20, 2005 09:08 PM (GMT)
Choosing The Composition of Your Army
Many articles have discussed about constructing your army. In this article I will talk about how choosing a wide variety will help in accomplishing the destruction of your enemy.
The Heavy Trooper:
The heavy trooper has many things associated with him and is the most versatile warrior on your team. What does a heavy trooper have?
1. A larger gun. None of this XP, Max D, Soaker tag crap. We’re going for some hardcore CPS guns like the 2000, 2500, 2700, 3000, 3200, and Monster XL.
2. If your trooper doesn’t have a backpack soaker, hook him up with a backpack for supplies you’ll need out in battle. Water Balloons, bottles of refill water, and other things you think will be necessary.
3. A heavy trooper doesn’t always have too have this, but he could replace his gun with a WBL. Or possibly have a gun and WBL.
A heavy trooper is not only important, it is downright necessary to have. The heavy trooper assists light troopers and medium troopers when they’re under heavy fire. A heavy trooper can be moved in during times when intense fighting occurs. Such intense fighting where light troops cannot handle being in the battle anymore. A heavy trooper can suppress multiple lighter troops. Remember that having a couple of these warriors is necessary. Don’t have half your army or more be heavy troopers.
The Light Trooper:
A light trooper is a very simple warrior who carries as little as he can and attacks swiftly and quickly. What does a light trooper have?
1. A light gun. You probably don’t want CPS technology here. Anything from Max D 6000 and smaller. A light trooper wants a small gun, but has a little power behind it.
2. A light trooper should carry almost nothing. Something small enough to go in a pocket and maybe a water balloon or two, but that’s it.
3. A light trooper needs to move very quickly. In order to do this, he needs running shoes (sneakers), shorts, and a short sleeve t-shirt. It helps if apparel is camouflage.
A light trooper is a very important part of your army. This trooper is ahead of everyone else. He needs to have a keen eye and watch for the enemy ahead. This warrior is the first to attack and the last to fire in a retreat. A light trooper can be sent to a certain area in a second. He’s always on his feet and is always ready for an attack. This warrior is very important to your army, but be careful with having too many of them. While they can attack quickly, they don’t have the fire power of a heavier trooper. Keep about a third of your army light troopers.
The Medium trooper:
A medium trooper is like your basic GI. He has a medium rifle and some supplies. He is your main weapon that you will use in your battles. What does he have.
1. A medium fighter wants a gun that is between a CPS 1500 to a CPS 1000.
2. He may have a backpack if his gun isn’t on the larger side. If he carries anything, it will be water balloons.
3. A medium trooper needs to be constantly ready. He is the basic part of your army, so if he is not ready, you are not ready.
Medium troopers should make up most of your army. They will be the core of your army. When something needs to be done skillfully you should look to them to carry it out. The medium trooper is the center of water warriors. He is good in every aspect of water warfare. Use him wisely. The key of the battle is to use him the most and use the lighter and heavier troopers to help him out.
So that’s my article. I hope it helps you compose your army. Remember you don’t want it all the same. Mix it up. If you keep your army too much of the same, your enemy will find tactics that will work heavily against you. Good luck.
Got bored, felt like writing something. B)
wetmonkey442 - February 27, 2005 12:56 AM (GMT)
I agree with that article, and really like it. I should start to employ that method with my own squad. It might help to increase our squad flexibility, instead of casting positions in stone like sniper, sapper, guard, grunt, and HWO.
DX - February 27, 2005 03:36 PM (GMT)
I agree that the most effective way to divide a squad is heavy, medium, and light. Forget assigning positions. The heavy troopers naturally are responsible for all the positions associated with their guns like sniper and HWO. Same for the medium covering grunt and they could also go for HWO and scout for brief periods.
Light would have scout/sentry and spying as well as grenadier. All 3 classes could mix in grenedier, mechanic, tactician, and commander, but I reccommend the commander [s] have at least a CPS weapon. Although on our team, "grenedier" has become more like "cannoneer" due to the douchenators. :P
NiborDude - March 5, 2005 07:11 AM (GMT)
I feel there has been so much discusion about certain types of players and positions that we need to get things straight that you shouldn't be all of something. Belisaurius always talks about going light and Dux always talks about being heavy to moderate. So I think it's best to combine the two into one article. B)
wetmonkey442 - March 5, 2005 01:24 PM (GMT)
I'll be using this sytem this summer during our large war. We are going to have , hopefully, a llot of new people join our squad, which we are then splitting into two. All of these new people might find it easier to just be classified as a light soldier, heavy soldier, or medium soldier. We are giving all of the light soldiers, xp and md rifles, all of the medium soldiers 2100s or 1200s, all of the heavy soldiers WBL, 3200s or Monster X, and all of the officers their own custom blasters.
DX - March 5, 2005 02:45 PM (GMT)
For the militia, I think we should have a light, medium, and heavy soldier in each unit and 1 douchenator per unit. Then our balence is near perfect. Each unit would be able to operate effectively and independently on various tasks.
Hunter - March 5, 2005 05:05 PM (GMT)
I think that this is a good system, but all the troops should be able to fill in a position if needed
NiborDude - March 5, 2005 06:39 PM (GMT)
I think this is how we should structure our force against WaterBridge.
Squad 1: 1 light trooper, 2 medium troopers, 1 heavy trooper
Squad 2: 1 light trooper, 2 medium troopers, 1 heavy trooper
Light trooper has some sort of XP, MD, soaker tag.
Medium trooper has between CPS 1000 to CPS 1500 (Backpacks with supplies)
Heavy trooper has a Douchenator and a CPS 2500 to CPS 2000 (Backpack with lots of Water Balloons)
DX - March 5, 2005 07:06 PM (GMT)
| QUOTE |
Light trooper has some sort of XP, MD, soaker tag.
|
We CAN'T have anything smaller than an XP. And I still think a 2100 is small and light enough for a light soldier. I mean, come on, we aren't weaklings here. I would scout with a 2500 if I had to. Also, be reasonable, our smallest guns are an XP 310, Piranha, and that's it. Those would be the light soldiers. The typical system of small AP guns, mid size CPS and heavy CPS is really for younger children. I would not go anywhere with just an XP 240 or Max-D 5000. The rest of the system is fine though.
Hunter - March 5, 2005 07:10 PM (GMT)
well, if you're up against real noobs then you could hide a small xp in like yuor backpack or something, go into their base pretending to be a spy, then somehow create chaos then have your team launch a surprise attack
NiborDude - March 5, 2005 07:28 PM (GMT)
| QUOTE (Duxburian @ Mar 5 2005, 07:06 PM) |
| QUOTE | Light trooper has some sort of XP, MD, soaker tag.
|
We CAN'T have anything smaller than an XP. And I still think a 2100 is small and light enough for a light soldier. I mean, come on, we aren't weaklings here. I would scout with a 2500 if I had to. Also, be reasonable, our smallest guns are an XP 310, Piranha, and that's it. Those would be the light soldiers. The typical system of small AP guns, mid size CPS and heavy CPS is really for younger children. I would not go anywhere with just an XP 240 or Max-D 5000. The rest of the system is fine though.
|
What do you meen we can't? Are you crazy? Listen, going big is a okay in some situations. But realying everything on CPS 2100's is as dumb of a mistake you can possibly make. We need balance. A CPS 2100 is not light. XP MD SoakerTag is light. Why do you insist on going so heavy? I fwe go with all CPS like you want, it will be the downfall of the war and thats why I will not allow all CPS in the war!
Hunter - March 5, 2005 07:34 PM (GMT)
What war?
Actually, you could use all CPS if you had stuff like the FFas light weapons :P
DX - March 5, 2005 08:33 PM (GMT)
Why do I insist on larger guns? Because our light troops would outclass theirs, our medium troops would outclass theirs, etc! I would rather use our better guns and keep that advantage. And a 2100 is not a heavy gun. Not heavy at all. Neither is a 1000 or 1200. We need to be able to score kills when we meet WB in battle. That means our guns have to be at least barely better than theirs. Which would mean not dipping down into the soakertags and max-ds. MD 4000 or higher and XP 270 or higher would be fine. But go any lower and we are giving up the advantage. An example. Say you are a light trooper with an XP 240. You meet, oh say Paul who is also a light trooper with an MD 6000. Who would force who to give ground? That's why our light guns have to be better then Waterbridge's.
Hunter - March 5, 2005 08:53 PM (GMT)
the devastator is actually an exxelant light weapon... It carries lots of water, but it's all on your back, and a 100oz. backpack is really light, it also has decent output+CPS
DX - March 5, 2005 09:31 PM (GMT)
If we got one it would probably be used for medium troops, light troops need guns that have no backpacks, smaller reservoirs, and are smaller in size and very light weight. 100 oz is a lot for a scout/spy/etc to carry.
Hunter - March 5, 2005 09:50 PM (GMT)
yes, but it's on your back, 100oz. on your back is 10oz. in your hands
NiborDude - March 6, 2005 03:34 AM (GMT)
I never said the 2100 was a heavy gun. The CPS 2100 is a medium gun. If we want to get tecnical that is not a friggen light gun. If our light troopers have 2100's that means they are both slower and stupidly over packed with a gun for such a possition. Nick is right that range is not going to matter that much in the forest areas. That is why we need to mix up what we have in our group. Staying all CPS is stupid, rediculous and a bunch of other words. We need people who are extremely fast to be able to move with barely anything weighing them down.
Both you and Nick are to focused on one idea. Notice how we have a plan to fight his weakness in power? He probably has a plan against our power. That is the exact reason why we need to mix up the group in order to beat Nick. HE WON'T SEE IT COMING.
DX - March 6, 2005 04:05 AM (GMT)
I'm not saying the 2100 and other small CPS's are light by size, I'm talking about weight. You couldn't move with a 2100 as fast as someone with a soakertag gun? That's BS. Running ability, not weight of gun, matters in those situations. I bet I could run faster/farther than Steve Holder carrying a backpack full of metal and him carrying nothing :P And I never said stay all CPS, mostly CPS and larger XPs and/or Max-ds. IMHO, though, downclassing our weapons would be like taking a step backward. It gives them the chance to fight us on equal terms. Nick isn't stupid, he's not going to rule out the fact that we may match his style. If we must use air pressure, at least make them good AP guns like 270s/310s and md 5000s/6000's.
Hunter - March 6, 2005 05:52 AM (GMT)
why not FFs instead of XP 310s?
NiborDude - March 6, 2005 05:53 AM (GMT)
That's exactly what I was going for! 270s, 310s, 5000s, and 6000s. I'm not saying go down on a limb and go for like 220's and smaller. I'm saying lighter people need to go light. CPS 2100's in my mind are not light enough.
Edit: And that thing about Steve Holder, anyone can out run him. My niece could out run him.
Hunter - March 6, 2005 05:58 AM (GMT)
isn't the FF lighter than the XP 310? <_<
DX - March 6, 2005 03:00 PM (GMT)
Courtness will go light with those 2 MD 5000s he has, maybe someone else will tkae the 2nd one. [I wouldn't entrust a CPS to Court] :ph43r: Zach has a 310, but he won't want to go light. So that's 3 light guns, good light guns, that might be all we need. 1 light soldier per unit.
Hunter - March 6, 2005 05:16 PM (GMT)
I'm confised about what position I would be, I go into battle using a CPS 2100, an aquapack devastator, and a storm 800. I think that would make me a medium troop, but the next most heavy guy on my force has a FF as his only weapon, everyone else has a piston gun.