I didn't change anything other than how it looks, but I shall save a copy of the old one here anyway.
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Zelpha is a fantasy RPG, and being so, there are many races to choose from. We had a problem in the past with no one choosing pre-selected races, so we're restricting it. Your character's race MUST be on this list!
Main Races:These are the big deal. All races have traits, basically advantages and disadvantages. All races are NOT equal, so choose carefully! Races also have handicaps (sometimes), these are things that must be preformed by the race. For example, High Elves MUST be of Good Alignment, and such. Nothing big.
Humans - Your average, regular, boring human. Humans are well known for an expansionistic policy and craving for knowledge. They are considered obnoxious by most other races. Humans have declined in numbers for various reasons. Unlike other races, they don't have a set "look". It depends. A human mixed with any-other race is deemed a "Sho".
Advantages:-Well Rounded (Can do just about anything)
-Adaptable (Adapt easy to new surroundings)
-Quick Learner (Picks up new ideas faster)
Disadvantages:-Weak Magic (Their magic is not up to par with other races)
-Easy to Possess (Make perfect vassals for sprits)
-Arrogant (Most races assume humans to be arrogant colonialists)
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Jaran -Nomads by nature, the Shoran were a long suppressed tribe of people who wandered the central plains of Mortikan. After Sabriel Novendot requested a new race be created, the Clayre began a magi-scientific quest to create a new race. They used both the old genes of the Undead and Shoran race to create a new race: The Jaran. They are tall and slender, with sharp features.
Advantages:-Long-lived (They can live upwards of a hundred and fifty years)
-Incline to the Light Arts (They are gifted with magical abilities to be used for good)
-Immune to the Dark Arts (As they are spawned from a dark race, they are not hurt by dark magic, despite their holy alignment)
Disadvantages:-Crusaders (They are nearly militant in their goodness)
-Industrial (They are not nearly as respectful of nature as they ought to be)
-Nomadic (They wander around, their cities are populated by Pasvie, they never settle down.
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Shii - The men and women who inhabit the land of Vulcan are known as Shii. Primitive and rude, the Shii are well used as slaves in more civilized lands. However many have risen above this stereotype to be great people.
Advantages:-Agile (Are VERY fast)
-Bare-handed (Do not need weapons to cause major damage)
-Rival Humans (Have a natural dislike/hatred for Humans)
Disadvantages:-Easy to Possess (Make perfect vassals for sprits)
-Tradition (Bounded by Tradition)
-Primitive (Primitive culture, easily assimilated to other cultures)
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Undead - No, these aren’t zombies! The Undead are a race of Pale, tall people known for their interest in the dark arts. A Dark Lord once led them, but he no longer exists. The Undeads have many names deprived from Earthern Language, and thus it is believed that this race once ruled a part of Earth until chased back to Zelpha.
Advantages:-Pro-Dark (Not effected by Dark Magic)
-Immortal (They can surpass aging - they never die of old age)
-Tongue of the dead (All Undeads are born with the natural ability to communicate with Zombies, whose moans and screams cannot be deciphered even by the most wisest translator)
Disadvantages:-Frail (Weak bodies, cannot take a lot of damage)
-Cursed by Light (They are SEVERELY harmed by light magic, even if they too are good)
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Celestial - Angels on a mortal realm, the Celestials are a holy race created by the Gods to spread knowledge to the "lesser" races. They have three different types, which shall be discussed with their advantages and disadvantages. All Celestials can also change their form to look human or Elven. Their life depends on more of magic and divine connections to the Gods than anything else.
There are three traditional ornaments a Celesital must have in order to be a certified Celestial:
Desuya Kanare- A silver string or golden headband worn to change forms. The silver string can be worn upon the ear and still work.
Jiane Mire- A clip on one of the Celestial's wings. Made and placed on the Celestial the moment his/her wings develop. They symbolize either the family or the child. Any Celestial without it will be put to death.
Wari Dena- A gold identification ring used to help Celestial channel their powers. It glows and forms the symbols of your name when asked. Those without the ring are exiled.
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Light Celestial - The Holiest of the Celestial races. They are known for their angel wings and melodic voices. They are also praised for their beauty.
Advantages:-Pro-Light (Unharmed by Offensive Light Magic)
-Immortal (They can surpass aging - they never die of old age)
-Levitation (THEY CAN FLY! These winged creatures can fly without magic)
-Shape Shifter (Can Change form ~ Human and Elf only)
-Wise (Hold boundless knowledge)
Disadvantages:-Cursed by Dark (They are SEVERELY harmed by dark magic)
-Reactionary (Shun all things technological and liberal)
-Pious (Almost always Morally correct)
-Rival Undead (Have a natural dislike/hatred for the Undead Race)
Handicaps --Must be of the Good or Neutral Alignment.
-Shape shifting abilities are controlled by the
Desuya Kanare, an enchanted golden headband or a silver string.
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Unknown Celestials - Unknown Celestials are a rare type, who has the ability to assume the shape of Light and Dark Celestials, as well as Humans and Elves. The royal family of the Holy Lands are unknown Celestials. In their Unknown Celestial form, they are noted for their unusually long Elven ears, cat-like irises, and fangs.
Advantages:-Immortal (They can surpass aging - they never die of old age)
-Levitation (THEY CAN FLY! These winged creatures can fly without magic)
-Shape Shifter (Can Change form ~ Light/Dark Celestial, Human, and Elf only)
-Wise (Hold boundless knowledge)
Disadvantages:-Reactionary (Shun all things technological and liberal)
-Easy to Possess (Make perfect vassals for sprits)
-Pious (Almost always Morally correct)
-Corruptible (Easily corrupted and tainted by greed and other things)
-Rival Undead (Have a natural dislike/hatred for the Undead Race)
Handicaps--Shape shifting abilities are controlled by the
Desuya Kanare, an enchanted golden headband or a silver string.
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Dark Celestials - The last type of Celestial, Dark Celestials are a darker form of Celestials, known for their dark magic, black wings, black horns (adults have ram's horns on either side of their head) and fangs.
Advantages:-Pro-Dark (Not effected by Dark Magic)
-Immortal (They can surpass aging - they never die of old age)
-Levitation (THEY CAN FLY! These winged creatures can fly without magic)
-Shape Shifter (Can Change form ~ Human and Elf only)
-Wise (Hold boundless knowledge)
Disadvantages:-Cursed by Light (They are SEVERELY harmed by light magic)
-Reactionary (Shun all things technological and liberal)
-Easy to Possess (Make perfect vassals for sprits)
-Corruptible (Easily corrupted and tainted by greed and other things)
-Rival Undead (Have a natural dislike/hatred for the Undead Race)
Handicaps --Must be Evil or Neutral alignment.
-Shape shifting abilities are controlled by the
Desuya Kanare, an enchanted golden headband or a silver string.
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Aquanaut - The Aquanauts are an aquatic race of people, who have inherited the ability to breathe underwater and other fish-like abilities. The Aquanauts were once considered savage monsters, but became civilized over time and a major race in all of Zelpha. They have many characteristics you can identify them by, and most of them reside in the Poseidon Empires. For more information, please click
here, it’s the master guide to Aquanauts and Poseidon Empires.
Advantages:-Aquatic (Can breathe underwater)
-Pro-Water (Not effected by Water Magic)
-Agile (Are VERY fast)
-Old Age (Live to be thousands of years old)
Disadvantages:-Shocked (Weak against Lightning magic)
-Tradition (Are bounded by tradition)
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Sho - Spoken of Earlier, the Sho are half of one race, and half of another.
Sho do not really have set advantages or disadvantages as other races, but rather receive half from both sides. Thus, if a Sho has a human parent and a Aquanaut parent, they can choose 1 advantage from both, and 1 disadvantage from both. They also inherit 1 handicap, if the either race has one. Sho are basically the most "customizable" race on Zelpha!
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Elf - One of the more wise races on Zelpha, Elven people are known for their knowledge of the outside world, and are known to be employed in many nations as governmental advisors and officials. Like the Celestials, there are more than one type of elves. There are a couple types in which to choose from.
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Elvaan - Elvaan represent the Elven tribes, which did not take a true "side" when their creation occurred. Elvaan's are more adept to melee than magic, and are not as knowledgeable as some of the other tribes. But Elvaan is an almost neutral tribe of the Elven people, who are free to go their own way.
Advantages: -Agile (Are VERY fast)
-Wise (Hold boundless knowledge)
-True Sight (Excellent sight - perfect for Bowmen)
-Old Age (Live to be thousands of years old)
Disadvantages:-Frail (Weak bodies, cannot take a lot of damage)
-Weak Magic (Their magic is not up to par with other races)
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High Elf - High Elves were supposedly created when the God of Light, Spiran, purified an Elvaan. High Elves are elves who are adept in magic and have a fondness for all things holy and good. High Elves lack what the Elvaan's have.
Advantages:-Pro-Light (Unharmed by Offensive Light Magic)
-Wise (Hold boundless knowledge)
-Old Age (Live to be thousands of years old)
Disadvantages:-Cursed by Dark (They are SEVERELY harmed by dark magic)
-Frail (Weak bodies, cannot take a lot of damage)
-Pious (Almost always Morally correct)
-Isolated (Prefer books to people)
Handicaps -Must be Good or Neutral alignment.
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Drow - A Drow is the opposite of a High Elf. Drows came to be when the God of Darkness, Maou, cursed a lost Elvaan tribe. Drows are not adept in magic, but are rather sneaky and make great thieves, having a fondness for all things corrupt and wrong.
Advantages:-Pro-Dark (Not effected by Dark Magic)
-Agile (Are VERY fast)
-Old Age (Live to be thousands of years old)
-Stealthy (Are able to hide and sneak around even in the most dire situations)
Disadvantages:-Cursed by Light (They are SEVERELY harmed by light magic)
-Frail (Weak bodies, cannot take a lot of damage)
-Corruptible (Easily corrupted and tainted by greed and other things)
-Weak Magic (Their magic is not up to par with other races)
Handicaps -Must be Evil or Neutral Alignment.
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Night Elf - Unlike the Drow or High Elf, Night Elves were not created when a God placed their own ways into an Elvaan tribe. Night Elves were created to defend the ancient "Temple of Nitias". Although that temple no longer exists, Nigh Elves still exist. They are lovers of the moon and night.
Advantages:-Agile (Are VERY fast)
-Wise (Hold boundless knowledge)
-Old Age (Live to be thousands of years old)
-Night vision (Can see perfectly in the dark)
Disadvantages:-Frail (Weak bodies, cannot take a lot of damage)
-Color-Blind (Cannot see certain colors)
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Untamed - Located in the Highlands, the Untamed are a race of humanoid animalistic people. They commonly have dog/cat-like characteristics, with human forms. They are quite primitive, but are known as great fighters.
Advantages:-Agile (Are VERY fast)
-Claws (Possess claws or talons)
-Bare-handed (Do not need weapons to cause major damage)
-Rival Humans (Have a natural dislike/hatred for Humans)
Disadvantages:-Easy to Possess (Make perfect vassals for sprits)
-Tradition (Bounded by Tradition)
-Primitive (Primitive culture, easily assimilated to other cultures)
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Elemental - Spiritual beings called Elementals, which were created along with Celestials, are sort of "guides" for Celestials. They coexist with the race of Celestials, controlling a Celestial's major element in life. This race requires permission from Yliatas_Timend, if you want to be one.
Advantages:-Shape Shifter (Can Change form ~ No restrictions)
-Bodiless (More or less a sprit)
-Mind Reader (Can naturally read minds)
-Levitation (THEY CAN FLY! These creatures can fly without magic)
-Immortal (True immortals. Cannot die unless destroyed by the Council of 8* or the creator Gods.)
-God's Tongue (Can understand the language of the creators)
Disadvantages:-Isolated (Don't associate with mortals often)
-Tradition (Are bounded by tradition)
*Council of 8 are the original eight elementals. See Yliatas_Timend's NPC topic for more information.
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God - These are most powerful beings on Zelpha, who molded and created the world. NOT FOR PLAY. Gods are perfect in almost everyway, and have no inherited Advantages and Disadvantages; instead they retain the advantages and disadvantages of their mortal race, if they had one.
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Sub-Races:Completely optional, Sub-Races are an extra add-on if you want a little more spice. Sub-Races come with more advantages and disadvantages, but these are tacked on with your original race. Some sub-races include vampires, zombies, et cetera. If you need more spice, then look here! Keep note that sub-races DO pass on through birth, if a sub-race CAN have birth.
Vampire - Beings of the night, Vampires have a natural thirst for blood and a natural hatred for all things light. Vampires are rare as they can pass on their traits, through biting victims.
Advantages:-Pro-Dark (Not effected by Dark Magic)
-Immortal (They can surpass aging - they never die of old age)
-Stealthy (Are able to hide and sneak around even in the most dire situations)
-Night vision (Can see perfectly in the dark)
Disadvantages:-Cursed by Light (They are SEVERELY harmed by light magic)
-Blood Thirst (Require blood to live, cannot eat regular foods)
-Cursed by Day (Are weakened by Sun-light, must retreat to coffins in the day)
-Shunned (Feared by most other races)
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Zombie - The Living Undead, if you will. Zombies differ from the Undead. Whilst the Undead race is alive and free, Zombies are decayed bodies raised for who knows why. Zombies tend to lack souls and compassion for others.
Advantages:-Pro-Dark (Not effected by Dark Magic)
-Immortal (They can surpass aging - they never die of old age)
-Night vision (Can see perfectly in the dark)
Disadvantages:-Cursed by Light (They are SEVERELY harmed by light magic)
-Shunned (Feared by most other races)
-Sterile (Unable to have children)
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Ghost - Being a sprit is a great thing. A Ghost is a person who has refused to pass on into death, and has decided to reside in the Mortal realm as a ghost wreaking havok on those still living.
Advantages:-Stealthy (Are able to hide and sneak around even in the most dire situations)
-Night vision (Can see perfectly in the dark)
-Transparent (See-through, cannot touch or be touched)
Disadvantages:-Vengeance (Naturally vengeful, even if peaceful)
-Cursed by Light (They are SEVERELY harmed by light magic)
Handicaps --Your Alignment must switch to Chaotic. (That means if you are good, neutral, or evil, you must become Good Chaotic, Neutral Chaotic, or Evil Chaotic)
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Demon - Yet another sub-type is that of demons. Demons are seen as incantations of Maou, created to wreak havoc upon the world. That is partly true, but most demons that walk on Zelpha were not created that way. They either have demonic ancestors, or their ancestors were made into demons by existing ones. There are a couple types of demons.
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Incubus - An Incubus is a demon who assumes the form of a man, usually without flaw. Incubi usually prey on women, and are known for having a large sexual appitite.
Advantages:-Shape Shifter (Can Change form ~ No restrictions)
-Night vision (Can see perfectly in the dark)
-Charming (Most people are charmed by this being)
-Immortal (They can surpass aging - they never die of old age)
Disadvantages:-Shunned (Feared by most other races)
-Color-Blind (Cannot see certain colors)
-Corruptible (Easily corrupted and tainted by greed and other things)
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Succubus - An Succubus is a demon who assumes the form of a woman, usually without flaw. Succubi usually prey on men, and are known for having a large sexual appetite.
Advantages:-Shape Shifter (Can Change form ~ No restrictions)
-Night vision (Can see perfectly in the dark)
-Charming (Most people are charmed by this being)
-Immortal (They can surpass aging - they never die of old age)
Disadvantages:-Shunned (Feared by most other races)
-Color-Blind (Cannot see certain colors)
-Corruptible (Easily corrupted and tainted by greed and other things)
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Abashi - Abashi are cranky demons of darkness, who are known for their love of war. Abashi are rumored to have the ability to secrete a special scent - a scent which drives all races into a violent frenzy, starting war.
Advantages:-Night vision (Can see perfectly in the dark)
-Immortal (They can surpass aging - they never die of old age)
-Pro-Dark (Not effected by Dark Magic)
-Claws (Possess claws or talons)
Disadvantages:-Shunned (Feared by most other races)
-Corruptible (Easily corrupted and tainted by greed and other things)
-Cursed by Light (They are SEVERELY harmed by light magic)
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Not rules, just old news.(
Newest on top.)
23/06 - Selena - Okay, so I told people I felt like making a new layout for the forums so I shall. Holylands colors! Because we need something different. xP Plus, it might make more sense with new plot... Well, layout (as I'm seeing it in my head) looks pretty peaceful, but hey, could be a sense of false security. : ) I have no idea when I'll finish it. I"m tired now.
200621/06 - Crys - The new plot has been put up. It follows up with the previous one so just keep going on with your little mini-plots and whatnot. It is also the next year as well, so you may or may not want to change your characters' ages. It's optional to modify ages. Have fun!
21/05 - Goku - The Shoutbox has been fixed, you can all thank me if you wish.
03/04 - Selena - Yeah, the board has a skin change, a banner change. Plot moving along nicely and . . . uh . . . that's it. Anyways, site link shall be gone and removed. Guess it's too early for a site. We don't really need one right now anyways.
01/06 - Selena - Blah . . . Well, at least I know what to not try next time. In any case, I fixed a little thing no one probably noticed (Code size @_@).
200512/31 - Selena - Okay, Zelpha has a site now. Still working out some stuff but for the most part, it is ready. Admins, please view it over in case I should add something or fix something or . . . et cetera. Happy New Year and stuffs. Enjoy the Holy Lands events!
12/19 - Selena - You may have notice the new images. xD That banner and 3rd button is my Christmas gift to Zelpha (I just felt like making one) and the first button is the one I made a long time ago and didn't like. But the other buttons are named Button2 and Button3, so I put it there anyways. And please check out the rules (click
here) if you haven't already. Have a nice day. : )
12/10- Crys- If you all haven't noticed already, Zelpha has restarted and gone back in time to a year after the novel takes place. Please read the plot topic I made in the rules for more info on what the heck is going on.
9/10 - Drake - I fixed some stuff in the CSS. Now text in topics, sigs, and other stuff is large enough to read with no problems!
9/10 - Bojack: Drake and I did a bit of work with the fonts. If you have any complaints PM Drake. :P
9/7 - Crys: Wow, Zelpha finally got a button. XD Joking aside, added Nightmare to affliates. And yes, we are very much...alive.
8/31 - Selena: I got kind of bored so I decided to modified this a bit using a code script I found on the InvisionFree support forums. Though I then realized I forgotten something. Oh well, I'll add in the buttons later and fix up the rest later.
If you prefer the old one, just say so.
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