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| ================ MONSTER UPGRADES ================ 1. Monsters move around at a faster rate. I raised the framerate of their walking, running, crawling, flying, and teleporting animations from 24 to 36, which makes them 50% faster. 2. Monster sight animations are removed completely. Monsters will not roar, scream, or howl when they sight you. This increases the potential of being victimized by surprise attacks. Throughout Doom3 monsters kill their victims with surprise ambushes. Why should they give YOU special treatment by making sure they get your attention before attacking? Sight animations are NOT removed for boss monsters or braindead zombies. 3. The damage for all monster attacks are increased A LOT. Gun and chainsaw weilding zombies use weapons with the same statistics as yours. Most other monster attacks inflict 4 times as much pain as they do in plain Doom3, and some do even more than that! 4. Kick_time from larger monster attacks have been increased. Kick_time controls how long your aim is thrown off when you are hit. When you get clawed by a Hellknight you will notice the difference! 5. Wraiths are very adept at sneaking up on you. They are translucent, have much quieter footsteps, have a more subtle teleportation particle, and teleport silently. 6. All boss monsters have more health. 7. The Cyberdemon can now be hurt by all weapons (instead of being vulnerable only to the Soul Cube). 8. Uses monster script files from UAC Redux 1.0 mod. The authors of this mod emphasized that boosting the enemy AI was a major part of their project. The following bit is from the UAC Redux mod's readme: We made this redux mainly because we were just sick - no - disgusted of the stupid AI and how 'dumbed down' the PC Doom 3 is. |