Title: Templars
Description: thoughts on vows and special rules
emperors champion akeris - November 4, 2004 11:17 AM (GMT)
In general what do you think of the black templars chapter. I mean most say that the fall towards the enemy is a ift for the idiotic. What do you think of bl;ack templars vows and do think they advantage the templars?
I mean free bionics is nothing to snuffed at (uphold the honour of the emperor grants a 6+ invunerable)
Always hits on a 3+ is useful when playing specialist troops with high WS.
Tell me what you think?
Erokose - November 5, 2004 05:36 AM (GMT)
I think they are pretty damn good. I have played you a little bit and know how deadly your force is.
Rokkitz - November 29, 2004 07:02 AM (GMT)
I have played against them on a few occasions and I find that there are situations when they cannot really be used to their full extent. There really is no perfect vow against Imperial Guard or any other numerous low-stat foe.
Other than that, the vows are great.
war mammoth - November 29, 2004 09:06 AM (GMT)
Yes, the vows for BTs are good, however some can become disadvantages, the rule that means that if they are opposing a magic-caster then they can move 2d6 inches forwards before the game was only good for me. I had 3 wraithlords and an avatar standing in front of them as they ran 12" towards me leaving me to charge them in the 1st turn whilst they couldnt hurt me.
Poor Emporers champion 3 hits and 3 wounds at str10 from a wraithlord... hehehe
emperors champion akeris - November 29, 2004 09:26 AM (GMT)
Hmmmm you would think the champion would do okay against the wraithlord if he charged it. 2 +1 attacks for charging str 8. But he strikes last? Doesnt the wraithlord have 2 powerfists?
The 2d6 fall back to the enemy is the best thing around. Ha i took a round of shooting moved 12 inches. In my turn which was my turn 1 i was hacking apart necrons.
The psyker vow is stupid. I have trialed it and think very dismally of it.
The 6+ invunerable save came inhandy in my last game. Playing with a lot of starcannons arrayed against me you need something.
What does everyone think of the fallback towards the enemy rule?
Erokose - November 29, 2004 10:35 AM (GMT)
It can be quite stupid and annoying at times but over all its pretty good.
Spartan-118 - December 5, 2004 08:23 AM (GMT)
Isnt that only a templar rule though?
The Confessor - December 5, 2004 08:34 AM (GMT)
Are we farming posts or what?
Anyway, the fallback move toward the enemy is a trade-off. If you're shooty it will hurt you ( breaking cover ) if you're assaulty it will help you ( closing to melee).
As for taking the 6+ invln save, that's something i personaly wouldn't. Against starcannon fire like you said, you have a better chance of living if you can take your cover save.
Then again maybe you on a table devoid of terrain. :D