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Title: Eldar


Erokose - October 20, 2004 11:39 PM (GMT)
My eldar fight for none but themselves. Also I haven't decided if they are gonna be converted to chaos.

HQ
1 farseer - 80pts with the upgrades he needs

2 warlocks - 42 pts with upgrades

Elites
2 warp spiders and 1 exarch - 81 pts

1 howling banshee - 16pts

1 fire dragon - 17pts

Troops
3 rangers - 57pts

10 dire avengers and 1 exarch - 164 pts with all upgrades

17 Guardians with a weapons platform - 156 pts

Heavy Support
1 fire prisim - 220 pts with every upgrade

2 Support weapons - 100 pts (D-cannon)

3 dark reapers with 1 exarch - 156 pts with all upgrades

Heros
1 Pheonix Lord (Barahoth) - 160 pts

Total:1249 pts

The Confessor - October 21, 2004 01:18 AM (GMT)
All of the aspect warriors have a minimum squad size of 5.

Why does the Fire Prism need scythes?

The guardian squad points are messed up.


Erokose - October 22, 2004 07:05 AM (GMT)
I know that they require a squad of 5. But sometimes when I vs people to make equal points I ask them if its alright to have that unit in the game, then I place that unit in a squad of men.

And I only give the prisim scythes when I vs Tyranids, just incase I get put in close combat.

The guardian sqaud has a support weapon platform with them. A scatter laser.

The Confessor - October 22, 2004 07:56 AM (GMT)
Yeah, 15 guardians + 2 from the crew is 135 points. 1 point doesn't really matter but just wanted to point it out :P

Edit -

A rending gaunt has a 11% chance of getting offed by the scythes.

A rending gaunt has a 8% chance of leaving the prism a smoldering wreck.

My math is fuzzy but its pretty close I think, thats each attack, the gaunt will have the +1A from the charge too.

Don't even get me started on the scatter laser :lol:

CHAOS GOD666! - October 23, 2004 01:05 AM (GMT)
Well ive played your list a fare few times, and i think that your guardians are good at soaking up fire power and freeing up the rest of your army maybe another squad of 10 might help. The D cannon hasnt been very affected against me but against Todds ork force it easily earned its points in kills.
Good Stuff! ;)

The Confessor - October 23, 2004 01:57 AM (GMT)
I wouldn't think D-Cannons would be any good against Orks.

With the removal of screening, range and wounds are the only things protecting the expensive platforms, neither of which D-cannons have. :(

Storm boyz, leaping gaunts, flying warriors, trukk boyz, leaping warriors, biker boyz, carnifex, gargoyles, lictor, hive tyrant... just a quick list of things I can come up with that could maliciously ruin the D-cannon crew's day.

Does this 'Todd' just throw crap under the guns for fun? :blink: or maybe you use a small board.

Erokose - October 23, 2004 05:10 AM (GMT)
I think he just "Throws Crap" as you said.

war mammoth - October 24, 2004 07:40 PM (GMT)
May I just say something NOT about the army list...
ELDAR CAN NOT AND WILL NOT GO TO CHAOS!!!
...Eldar are resistant to the taint of chaos... dark eldar are khaine...

Now, i would just give your tanks crystal targeting matrix, with that you shouldnt get into combat and you wont get shot at if you move 6" from behind terrain, shoot and then move back behind terrain. With some of the extra points you should be able to get a full squad of Banshees. ANd get rid of barraroth, without an accompanying squad of 10 Pooping Squarks he will get gunned down as soon as he arrives on the board when he deep strikes. :blink:

Erokose - October 25, 2004 06:44 AM (GMT)
I don't deep strike him. I just put him in the game and put him in a sqaud of troops.

war mammoth - October 25, 2004 06:43 PM (GMT)
And just what unit are you going to put him in?
The only one with a chance to advantage his speed is the 2 warp spiders and i wouldnt even consider 2 a bodyguard.

Erokose - October 26, 2004 06:23 AM (GMT)
Well I usally stick him in my Dire avenger squad or Guardian squad, I just make him move at the same pace as the rest.

war mammoth - October 26, 2004 05:48 PM (GMT)
But that is not making use of his speed he hasnt got the greatest save and being in a unit of 'weakly armoured' guys he is most likely to either flee or just plainly get gunned down.

Erokose - October 27, 2004 08:39 AM (GMT)
When you have a warlock in the unit also he is fearless.

emperors champion akeris - October 27, 2004 10:22 AM (GMT)
The baharoth is much better alone. You know how i use my chaplin as a recon unit to slaughter stupid things at the back of an enemy. With a power weapon mixed with moddest magic he should do OK.

The Confessor - October 27, 2004 10:53 PM (GMT)
It only takes a single : krak missile / rokkit / rail / heavy gauss / lascannon / melta / pulse laser / lance / particle whip / tank shell / etc / etc. , hit to kill Baharroth instantly. The list goes on, the same goes for the chappy, so I don't know who you guys play against :lol:

If he's with dire avengers ( I won't even bring up the 6" move again ) one pie-plate and half the squad is dead, leaving Baharroth out of coherancy or dead.

The guardians would be the place to put him, with their 5++ save.

160 points is a terribly large amount in my opinion, for that much you could bring a tooled up falcon, which is indefinately more flexible.

Erokose - October 28, 2004 07:41 AM (GMT)
barahoth gets a 3+ save and has 3 wounds so how can he die from one hit..........

emperors champion akeris - October 28, 2004 10:40 AM (GMT)
1. hit by a weapon double his toughness

2. dam warscythe

3. power fist


war mammoth - October 29, 2004 08:29 AM (GMT)
You dont even need a warsythe... he doesnt have an iveunerable save so a power weapon will do... lol...

Erokose - November 5, 2004 05:37 AM (GMT)
I meant totally being killed in one turn from one guy with one hit. (Not including double toughness)

The Confessor - November 5, 2004 05:44 AM (GMT)
All the shit I listed was insta-gib by double toughness, so that's moot.

But theres a slew of weapons that can kill in one hit, Plague swords, force weapons, etc.

Erokose - November 5, 2004 07:26 AM (GMT)
OK ignore the double toughness thing and a force sword can't kill some1 with 1 hit when they have 3 wounds....

The Confessor - November 5, 2004 07:40 AM (GMT)
Do you have a grasp of any rules in this game?

It can kill a model out-right.

Sorry, you're wrong. ( no surprise )

Erokose - November 5, 2004 07:43 AM (GMT)
OK A power sword is better then a force sword 1 hit from any weapon can make u lose a wound. Im sayin 1 model. Hitting once. And doing 1 wound. My model is still alive cause he has 2 wounds left. Understand?

The Confessor - November 5, 2004 07:47 AM (GMT)
No thanks.

I understand, that if I wound you with a force weapon and pass a psychic test, you automaticly lose all wounds.

Understand?

You're talking out of your ass because you never read the rules. Just admit that.

Erokose - November 5, 2004 09:30 AM (GMT)
How about No.

Im not a fanatic who reads the rules every 2 seconds. Ive rarely read the rules but no them well enough. Now how about you cut me some slack aye?
I got the weapons mixed up and yes it was my mistake.

emperors champion akeris - November 5, 2004 10:04 AM (GMT)
QUOTE (The Confessor @ Nov 5 2004, 07:47 AM)
No thanks.

I understand, that if I wound you with a force weapon and pass a psychic test, you automaticly lose all wounds.

Understand?

You're talking out of your ass because you never read the rules. Just admit that.

The confessor is correct pretty much. The force sword/whatever is a real bitch of a weapon to use and i have to say i think its an overpriced power weapon :(

I will write the rule out as in codex: space marines for you so there is no more bitching-

force weapons are potent psychic weapons that can only be used by a trained psycher such as a librarian. They are treated as a power weapon, but can unleash a psychic attack that can kill an opponenet outright. Roll to hit, wound and save as normal. Then as long as 1 wound has been inflicted roll a psychic test against the opponent wounded by the weapon. The normal rules for using psychic powers apply, you cannot use another psychic ability in the same turn. If the test is passed then the opponent is slain outright, no matter how many wounds it has (but use the amount of rules to determine combat resolution.)
This weapon has no affect on things that dont have wounds (dreads) and no matter how many wounds affected, only 1 psychic test.

There no more confusion.

Erokose - November 5, 2004 10:48 AM (GMT)
Hey Just a question, can eldar get force weapons, I remember readin some where that the warlocks or farseer can get force weapons.

war mammoth - November 5, 2004 04:38 PM (GMT)
No, eldar farseers only employ ELDAR technology.So they have singing spears and witchblades which are powered by psychic energy. Force weapons are SM tech.




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