Title: black templars vs iron hands
Description: ahhhh my first loss
emperors champion akeris - September 17, 2004 10:08 AM (GMT)
It was awful my templars for once performed badly.
Against the iron hands it was the mission of recon. My 2 infantry units were the only 2 to start on the board.
Well the rest of my army came in on turn 2 and moved towards the enemy deployment (double vps for ending in the opponents deployment) and then it was onto the third turn were Beorn finally managed to get one of his dreads, 2 out of 3 squads and his winged landspeeder onto the table if only by 1/3 of an inch with all 3.
With this he made a column where his forces controlled both flanks. In shooting the squads missile launcher managed nothing and his dreads plasma cannon killed 4 of 5 assault marines and stupid black templars moved forwards into base to base with the dread (which he could not scratch.
Well that really sucked. I moved up into a more forward position and fired a missile launcher round at the dread and missed.
Turn 4 and well this time i got within range of the enemy and opened up killng 1 marine. The missile launcher shot once again causing a crew shaken result.
Beorns turn and his second dread dropped behind my rhino and did not scatter. He shot the rear armour of my rhino penetrating and incinerating two neophytes and now the squad was useless for a turn.
Reduced to basically nothing beorn concertrated his forpower on the emperors champion scoring no wounds and only 2 casualties from both venerable dreadnaughts.
Turn 5 and my squad was active again. It moved into the centre before opening up on the dreadnaught with a plasma gun scoring cannot move or shoot next turn.
The squad of marines surged into the enemy with 18 attacks and to no suprise scored 3 kills and with none in return forced the enemy to flee but didnt run the down (rats.
Beorn threatened my squad with his mobile dreadnought by firing its heavy flamer and killing another 2 marines. In assault he killed yet another 2 and the emperors champion wasnt in base to base and took a separate wound. The squad managed to hold firm.
In the other combat the second chaos squad managed to pile in with a hail of blows reduced the squad from 8 to 6 with the apocathery ignoring 1.
In attacks back the templars managed to kill 2 more iron hands and the squad fell back as the other had regrouped and piled in with no success.
Turn 6 and the only thing was combat. The Emperors champion got into combat with the dread manageing to hit with only 1 attack followed by a penetrate result. The end result was a 4 and my first big casualty inflicted for the match. In combat my 6 marines killed 3 more iron hands but lost 2 of their number in return and won combat again.
The 3rd squad came in but were short lived as they scattered off the board.
All that weas left was 6 iron hands and a useless dread + the forgotten land speeder. I had 4 marines in 1 squad, 2 in another, the emperors champion but he won due to double for holding my deployment area.
It would have been victory but for the stupid rule of double points. After 3 turns i was doomed but templars combat was the only light on an otherwise dark day.
CHAOS GOD666! - September 17, 2004 10:27 AM (GMT)
Thanks for a intertaining battle report, i enjoyed it alot, it sounds like you had a good battle. I wish i was there, anyway i will challenge Beorn next week ive played against his force before and its a mighty one. ;)
Good stuff Emps! B)
emperors champion akeris - September 17, 2004 10:47 AM (GMT)
Sorry ill just give the details-
mission - recon (infiltrate, deep strike and reserves)
Points- 750
I had
emperors champion
1 X 10 man squad including 4 initiates, the emperors champion and 4 neophytes (plasma gun and missile launcher) in rhino
1 X 10 man squad with ccw and boolt pistols (1 power fist and 1 power weapon?
1 X 5 man assault squad (1 with power weapon and frags)
Beorn had-
2 X venerable dreads (1 with plasma cannon the other with a lascannon and both had dread ccw and storm bolters)
2X infantry squads (1 in each missile launcher and 1 had a plasma gun)
1 X infantry (all bolters 1 with 2 bolters and 1 with a melta gun)
The total margin was 76 VPS due to beron holding my designated table edge Grumble......
Darmort - September 27, 2004 07:43 AM (GMT)
| QUOTE (emperors champion akeris @ Sep 17 2004, 10:47 AM) |
Sorry ill just give the details-
mission - recon (infiltrate, deep strike and reserves) Points- 750
I had
emperors champion
1 X 10 man squad including 4 initiates, the emperors champion and 4 neophytes (plasma gun and missile launcher) in rhino
1 X 10 man squad with ccw and boolt pistols (1 power fist and 1 power weapon?
1 X 5 man assault squad (1 with power weapon and frags)
Beorn had-
2 X venerable dreads (1 with plasma cannon the other with a lascannon and both had dread ccw and storm bolters)
2X infantry squads (1 in each missile launcher and 1 had a plasma gun)
1 X infantry (all bolters 1 with 2 bolters and 1 with a melta gun)
The total margin was 76 VPS due to beron holding my designated table edge Grumble...... |
Emporer's Champion or Not, you still need a Marshal or Chaplain of some kind, and your friend didn't have any HQ at all, both list were and are illegal
and you are only allowed one of these in a Black Templars Squad: Power Fist OR Power Weapon
emperors champion akeris - September 27, 2004 10:15 AM (GMT)
The other guy had a venerable dreadnaught as his HQ
Meh screw another option for HQ the champion will do.
At the time i had no idea sorry about the 1 power fist ((or)) 1 power weapon. Now i took it off and gave 2 marines melta bombs after experiencing the dreadnaught.
Also it isnt so bad. He is a HQ even though he doesnt take up a slot.