Story:
Diminishing Candles~~~!UPDATES!~~~Mar. 16, 2005
Creation of RPG.
Mar. 18, 2005
New world added: Yukaro.
New clan added: Priest/priestess clan.
Mar. 23, 2005
Animal dictionary started.
6 animals added to the animal dictionary.
Mar. 25, 2005
1 animal added to the animal dictionary.
Apr. 8, 2005
::walks into dusty new updates post:: :sweatdrop:
3 animals added to the animal dictionary.
Apr. 11, 2005
New world added.
6 animals added to the animal dictionary.
May 17, 2005
Compiling bios.
2 animals added to the animal dictionary.
~~~!~~~Clans to begin at:
Clan of Mages; Arallia Clan:
This clan trains the magicians, wizards, and sorcerers of the new generation. They are located at different areas in the worlds (all the clans are), and are very strict about accepting new trainees. Their strengths are magical shows of power, but they are weak when it comes to fighting head-on.
Clan of Knights; Swordbearer Clan:
This clan trains the swordsmen of today. The masters also train the knights to wield more than one weapon, but the use of swords should be mastered at age eighteen. This clan's strength is in power and grace, but they are not as swift or evasive as other clans.
Clan of Ninjas; Bevenia Clan:
This clan is highly solitary, and they almost always live in areas near the mountains. They train the agile and swift ninjas. Ninjas are masters in disguise and blending in with their environments, thus they are almost always hired as scouts. Though they are incredibly swift and as silent as shadows, ninjas are not endurance-built.
Clan of Alchemists; Jikaria Clan:
This clan live near the shores, where they collect a majority of their magical serums. Alchemists and sages are born here. When they begin their training, alchemists and sages learn how to mix simple healing potions, then they move on to offensive and defensive potions. Their strength lies with support, but they can be almost as powerful as a knight in battle.
Clan of Priests/Priestesses; Greania ClanThis clan teaches the benevolent teachings of Lumen, and christens the new priests/priestesses of today. Priests/priestesses are taught how to exorcise simple demons, recovery spells and blessings. Though their magic is powerful in a supportive way, priests/priestesses are not much of attackers, and usually travel with allies.
And so we conclude our clans!!! There are clans in almost every planet, but not everyone is included in them. Membership is only available if you prove yourself worthy, or if your family is included as a member.
~~~!~~~Next, we have the worlds, which have their own unique towns. Yaaaaay... ::cough cough:: Anyway, here they are:
---Zivarin:
Well, this world is a major in trading and its the best when it comes to armor and weapon sales. There are towns everywhere, divided by at least fifty miles. Pretty long, right? The towns are:
Generosa (in the north)
Kenlevi (a little deep in the south)
Senjoria (a tropical place; located on a pretty big island)
Penorica (lies on the other side of the world; opposite Kenlevi but a little higher up)
Vicarow (major importing and exporting town; in between Penorica and Senjoria)
---Livsare:
This world is where magic is most abundant. Dangerous animals are located here, but not many. Tourists should be careful though, mages love to play small pranks every once in a while. There are not so much towns, and they are:
Henuven (major town in magical artifacts; located in the south)
Fiquerne (a quiet village located in a tropical area)
Tinerevi (a place where alchemists come to refil their magic supplies; located near a big forest a little to the north)
Quinesque (another quiet village in the north)
---Yukaro:
This world lives in an oriental style, and where trainee-ninjas normally reside. The world posseses a cool climate, and unique flora is mostly seen here. All of the villages sell ninja-based materials for aspiring ninjas. These villages include:
Sinjinqui (yet another quiet village which resides to the south)
Vutomatsen (a bustling town which holds most of the festivals; located in the north)
Kinui (a village in the northern mountains)
Daijonquin (a town in the tropical area which is near a large cove)
Jinyame:
Another world that supports the trading center of this galaxy. This place is more of a tourism world, like a world-version of Senjoria. No clans have been established here, mainly because there is too much noise. There are only a few cities, and they have a very wide territory.
Vara (placed in the north; trades frequently with Shelih)
Shelih (located near a big forest; supports agricultural trading)
Manade (the largest city and capital of Jinyame; if business is not in Zivare, it is here)
And so we conclude our current worlds.
~~~!~~~The next feature in the RP is an animal dictionary. I still have to think of some animals, but they will all be ordered alphabetically.
Animal Dictionary (A---Z): Amara = Hunting birds that are one-fourth of a human's size. They are covered in green feathers that have blue tips on them, and they are equipped with razor sharp beaks that are for shredding. Amaras are aggressive in nature, and live in open meadows. They build their nests on the ground.
Basakan = Large dark brown dogs that are slender and extremely quick. They can take down large prey, and stay in groups. Basakans are rapid, and oftentimes attack anything that isn't a pack member. They are hazards to travellers.
Coif = Ferocious animals that look similarly to wolves, only that their fur is a midnight blue, their eyes are blood red, and they have three long tails. They live in the forests and in packs. However, they are shy to humans, and only attack when necessary.
Forinco = Animals that are only about one foot tall. They have petite bodies that are covered in light brown fur and one long tail that is roughly as long as them. Forincoes stay in trees and are quite mischievious to nearby passengers, sometimes throwing harmless objects to those passing by.
Fujimara = Unique animals that only live in Yukaro. They are reptiles that have long necks and slender bodies. Fujimaras have tiny claws that are poisonous and teeth that can slice through flesh easily. They are only about one foot, the largest being two feet. By nature they are independent, and have highly refined senses.
Ginirus = Fierce animals that stay in winter areas. Giniri are large and resemble bears, only that they are much bigger and have wolf-like faces. They are powerful and can kill quickly, but they are not as swift as most animals. Giniri are hazards to travelers, but it is only once in a blue moon that they come out and reveal themselves.
Indigime = Dark colored creatures that live in dark areas. They are shy but very dangerous. When approached, they tend to hide into darker areas, but if there is a baby Inidigime, they will fight to the death. They come in the form of a large lizard that has an eagle head and horse hooves. A peculiar creature, indeed.
Kenzivi = Strange animals that are in the shape of snakes. They possess two heads, and are dangerous to travelers. One head spouts fire from its mouth, the other releases electric charges. Kenzivi are found only in Zivarin forests, and they live on trees, their three foot long bodies wrapping around tree limbs.
Mock Phoenix = A not-so-legendary animal that looks like a phoenix, but is not. They are smaller in adult and child form, and born in normal eggs, unlike phoenixes. Their behavior is different from phoenixes - for one, they have nasty tempers, while phoenixes are calm and are not shy to approach humans.
Phoenix = Legendary animal that is said to exist entirely on magicite. It is said they have capabilities to bring back the dead, if their souls have not decayed. Phoenixes are large birds covered in bright-red flames, and they posses a glowing plume on their heads, which is supposed to have magical properties. There is no solid proof that phoenixes exist. They are also supposedly related to Zansatsues.
Pooricon = Cute animals that have round bodies, small paws, cat ears that press flat against the sides of their faces, and one fluffy tail. Their fur comes in a rainbow of colors, and sometimes has strange markings on them. They are not wild creatures, and are favored as house-trained pets. Pooricons have friendly dispositions, are a sturdy breed, and are extremely clever.
Simij = Another bird specie that have long red plumes on their heads. They have sharp eyes, and are as big as a grown person's forearm. Simijis are not carnivorous, and are found in forests around the world, eating berries and other fruits.
Tinjumo = An amphibious specie. Tinjumoes live strictly in Yukaro, where the water is the right temperature for them. They are six feet long, and possess strong flippers that make them glide faster in the water. Occasionally, they come out at night, where they hunt for food if there is barely any in the water.
Vinaru = These animals resemble Vinxes, but they are much bigger. They still retain the usual quiet and intelligent traits, but live alone. Vinarus can be house-trained, but doing so takes a lot of effort, because Vinarus are independent. Should you be able to tame it, they are loyal companions.
Vinx = More cute animals that come in dark colors. They are quiet and intelligent, and pretty crafty animals. Like pooricons, they are house-trained pets. Vinxes lookg like smaller black foxes, with amber eyes and a dark brown, fluffy tail. These fox-like creatures are like pooricons, but are not as outgoing.
Zansatsu = Legendary animal that is said to exist entirely on magicite. They are the supposed brothers of phoenixes, but there is no solid proof. Zansatsues are large birds covered in dark black flames, and they posses a dark glowing plume. This plume is supposed to help curse a person. These birds are rumored to feast on souls when their supply of magicite has run out.
Zekaru = A ferocious animal that lives in the tropical forests. It disguises itself as a plant, and it releases a decaying odour that can knock out other animals or people without safety precautions. They attack using underground roots which usually have ranges of over a kilometer.
Zinzamba = A massive animal that resembles a wolf. They are dark in color, have sharp canine teeth that can sink into flesh. Zinzambas have four eyes, but they are almost blind, and they rely on their accurate sense of smell and hearing. They attack any animal that comes their way, but they rely their strength on the moon.
Soon to come!!!~A complete dictionary on all of the animals, and
~A complete world guide.