View Full Version: Guide For Roleplaying

Cloud x Aerith > Roleplay > Guide For Roleplaying



Title: Guide For Roleplaying
Description: Expand your knowledge of Roleplay here.


Mira - March 15, 2005 02:02 AM (GMT)
Introduction:

In the dictionary, the definition of Roleplay means: To assume or act out a particular role. This is all a newbie needs to have an idea of what the world of Roleplaying is like. Generally the storylines or plot are what catagorize RPs ((Short for Roleplay)) into different genre. Different RPs with different genres such as Modern World RPs, Fantasy World RPs, Sci-fi World RP, etc. that determine the setting that your character will be interacting in.

How to design a Roleplay Character:

One of the most important things to have for a character is a name. All characters should have names that fit in the Universes that they exist in. In a Fantasy RP names such as Raven, Sharaia, and Valira would be more suitable compared to modern names such as Kim, Bob, or George. If your vocabulary of names is limited, a good way to come up with a name for your character would be to use name generators. They're easy to find and many name generators are designed to fit different genres of names. However, there are other Roleplayers who would rather have a name that would be related to their character in some way, whether it's to fit the character's personality, history, or appearance. In cases like these, you could try looking up words in the dictionary and thesaurus or try researching mythology, history, and culture. Both ways are preferred by different roleplayers but in the end it is up to you to decide what's best for yourself.

The next step is to explain your character's appearance. This also ties in with the setting that your character participates in. Fantasy characters with Mohawks wouldn't be so appropriate for the RP... although it would be amusing to see. Other than that you are free to choose how your character looks. Just be aware that clothing will affect how your character acts, believe it or not. Characters cannot fight in dresses because they WILL affect their performance in fighting. Expensive Clothing will show people the status of your character that will give them the assumption that your character is of a high class. This makes appearance another key element in creating your character but how you express this to others is your choice. I'm only aware of two ways to express the appearance of your character to others, one is a written description and the other is an image that resembles your character. If you were terrible at describing with words like me, then drawing a picture of your character in your own perception would be a good choice. If you are artistically challenged like my brother, then you should just stick to writing a description of your character. However, if you're terrible at both, then you can always try a different alternative such as looking up images of people who resemble your perception of your character the most.

In RPs, it is also hard to look through different genres without finding the use of Weapons being necessary. In Fantasy settings, weapons such as bows, blades, staves, daggers, etc. are used. Modern settings normally just use firearms. Then Futuristic settings use weapons such as blasters or energy swords. Some of you may not have much knowledge about various weapons but that is not to be worried about. Below there is a list of weapons and beside each of them are descriptions.

QUOTE
Swords
Bastard-sword: Straight blade, hand and a half sword- used with one or two hands.
Bokken: Wooden sword, used to train samurai in Japan.
Dao: Single edged Chinese sword, normally called "Broad Swords" in English.
Cutlass: A curved blade sword, sailors normally used these.
Flamberge: A wavy edged sword, typically long swords or rapiers or a large claymore.
Gladius: A Spanish sword used by roman legionnaires.
Katana: Japanese long sword.
Katar: Weapons that were known to sit just above the wielder's knuckles with a horizontal handgrip.
Kodachi: A small sword that should be considered a dagger.
Kris: Two kinds of Kris; one is a wavy blade used for piercing, the other is a asymmetrical heavy sword.
Long-sword: A sword used to increase armor protection.
Rapier: A fancy hilted weapon that is considerably thin and pointed at the end.
Sabre: A knuckle guarded curved weapon, originally used for cavalry.
Smallsword: A European dueling sword.
Claymore: A Scottish two handed weapon roughly 55 inches.
Greatsword: The largest versions of swords, typically straight and two handed.
Scimitar: A sword made for slashing, a very curved sword, Think Aladdin.
Tachi: More curved and a bit longer than the Japanese long sword, typically worn by cavalry.
Tano: Smaller version of the Katana.
Wakizashi: Normally worn with the Katana, it is similar but shorter to the Katana.
Zanbatou: "Horse-slaying sword" a pole arm with a large heavy blade at the end.

Knives
Bayonet: A knife usually attached to the end of a rifle, used mostly in the Civil War..
Bowie: A large sheath knife.
Butterfly, FrameLock, Lockback, Linerlock, Slip-Join, and Switch Blade: All are folding knives.
Dagger: A special type of knife, where the tang of the knife is place centerline of the blade.
Dirk: A Scottish dagger.
Ka-bar: Seven inch fighting and utility knife used by the US Marines in WW2.
Kunai: Flattened iron nail, it can be thrown like a shuriken.
Kukri: A heavy curved Nepalese Knife.
Leatherman: A little larger than a Swiss Army knife.
Machete: A long wide blade used to cut through plants.
Stiletto: A long sharp narrow knife.
Tano: Smaller version of the Katana.
Victorinox: Swiss Army Knife.

Staffs
Bo: Korean staff.
Hanbo: Martial art Quarter-Staff.
Long: Longer than the Quarter Staff, which is lighter as well.
Quarter: An English staff, normally made of hawthorn, oak, hazel, or ash.
Shakujou: A Buddhist's staff.

Pole Arms
Bayonet: When used on the end of a rifle; a Bayonet can be considered a spear.
Bill: A chopping blade with several spikes on the end, usually six to seven feet long.
Halberd: A two handed pole arm with an axe head.
Lance: Long heavy spear used in jousting matches.
[b]Long Warhammer: A long spear with a hammer like head.
Pike: A spear about 10 to 14 feet long used by cavalry.
Pollaxe: A spear with an axe or hammer on the head.
Spear: A sharpened pole either wood or metal. Or may be fashioned with a "spear head"
Scythe: Typically used for a mowing tool, but can be used as a weapon.

Clubs
Club: A wooden object used to beat people with in battle.
Mace: A mace is a metal club or metal reinforced club.
Mere: A Maori war club, it has almost flat sides and a round top.
Morning Star: A mace with a curved head that has spikes surrounding it.
War Hammer: Close combat weapon resembling a hammer.

Flails
Cat o' Nine Tails: Multi tailed whip, used on ships as punishment.
Morning Star: A spiked metal ball attached to a handle with a chain.
Nunchacku: Two sticks connected with chain or a thong of fabric.
Whips: Leather bound weapons that have a handle and a flexible strip.

Missiles
Ballista: A giant "Cross Bow" that throws heavy bolts.
Cross Bow: A bow mounted on a stock and uses bolts or quarrels.
Long Bow: A common bow.
Miniature Cross Bow: Simply, a miniature version of a Cross Bow attaching to the wielder's arm.
Recurve Bow: A bow which ends curve away from the archer when in firing position.
Shuriken: A tactical weapon, Japanese throwing stars.
Yumi: A Japanese Long Bow, it is larger than its wielder.

Firearms
Cannon: A large, smooth-bored, muzzle loaded gun.
Hand Gun: A small gun used either with one or two hands which uses bullets rather than shot.
Shot Gun: A gun which shoots tiny balls from the barrel in a large spread.
Rifle: Any long gun which uses a bullet, not to be mistaken as a Shot Gun.
Submachine Gun: An automatic weapon which combines automatic fire and light weight ammunition of a pistol.


More weapons will be added to the list later on. Pictures will be provided with the weapons when Mira gets off her lazy butt to do more reaserch.

While you may design your own weapons to your own creativity, it is best to attempt to make them realistic. While powerful weapons will not always lead to godmodding, it will not always be avoided either. An example of this would be Cloud's Buster Sword, while it may be an awesome weapon, it is unrealistic to fight such a large weapon, to be able to would mean that you would have superhuman strength. This should not be concerned about however, if the Roleplay you're currently participating in has variations of of different races with traits that are beyond a normal human's.

One of the most vital thing to have for a Roleplay character, is a background. Without a history, your character is just a one dimensional character. You might as well just toss your character into the recycling bin if you don't plan on writing your character's background. What determines a good written history of your character does not rely on the number of pages that you type. It's whether your character can be change through the experiences your character encounters that makes a background/history a good one.

QUOTE
One of the few things you should be cautious of when you are writing your character's background is when your character is a Mary Sue/Gary Stu. MANY people despise them, seeing as Mary Sues/Gary Stus are in large numbers so you should probably avoid making one.


Another thing you should ask yourself when you are writing your character bio is:

QUOTE
Who is your character's Parent/Guardian?
Where where and when were they born?
What is their home town/realm?
What was their childhood like?
What had happened to them?
Was there any tragedies or did they live a happy life?
Does anything that happened in the past still affect your character now?
Do they still live in their hometown or did they leave?
Does your character have any enemies or grudges against someone?
Etc.


Here are some helpful links to aid you when you are creating your character:

Mythology Sites:
Encyclopedia Mythica

If you guys know of any other helpful link to galleries, name sites, translators, etc. then please PM them to me so I can add them to the list. Thanks! ^_^

Knowing the Basics of Roleplay:

Congratulations. You've managed to survive my lengthy post about making a good Roleplay Character. Next, we'll delve into common words that Roleplayers Use:

QUOTE
RolePlay : To assume the role of
RP : or RPing means RolePlay or RolePlaying
OOC : Out Of Character or (())
IC : In Character (i.e. To resume the role I was rping as.)
NPC : Non Playing/Playable Character (i.e. Someone like Elmyra and Maechen. Sometimes a user that you're rping with will go into NPC mode. Reasons maybe he/she needs to go offline.)
Storyline : Every RP has a story in it...read the first page of every RP you're going to participate in before jumping in.
Close RP : A close RP means that it is restricted for ONLY the users that were invited. It's best not to disrupt other RPs that you're not involved with.
Open RP : An open RP means it's open to anyone.
RP Rules : Every RP made by different users has their own set of RP rules, please follow them to avoid embarassment.
Closed RP : It means the RP has ended, so no need to post.
Quest RP : These RPs are very committed. If you're not the 'serious' role player than this isn't recommended for you. The reason is a Quest RP goes on forever till something finally happens. These RPs are often organized by "serious" roleplayers who know their stuff.
School RP : A place for those that would enjoy a good educational RP. Class is in session!
Anime/Manga/Game RP : These RPs are mainly based on the series itself. For example: A thread was created called "Final Fantasy RP" and that means the RPers on that thread may RP in character as Cloud or Tidus or be original characters that they have made up RP with the FF characters.
Original Characters : Some RPs will have users that have made their own character identity and name.
Symbols : Sometimes you will see those asteriks * used during an RP. Most users times use those often to describe motion/action. But not everyone uses it like that. Some may use color on the text and others will use slashes / or make it to italic or small text or :: or ~. I can't really say on this part because everyone is different.


Examples of Roleplaying:

QUOTE
Jessica walks into the classroom and sits at her desk.


Why would this be considered wrong? This introduction leaves out a lot of detail such as, what does Jessica look like? Is she wearing a school uniform? How does she feel about her classmates and peers as she walks into the classroom? What is it like in the classroom? Is the classroom noisy or is it quite? There is a lot you can add to this single statement.

You see, roleplaying isn't just assuming the role of something, but you are also storytelling at the same time by doing so you're bringing the characters to life with words and detail. If that is a difficult and time consuming task for you to do, then try practicing with the usage of symbols. I doubt many people with scold you for being illiterate seeing as how we're RPing in a happy, pink, cleris forum. Still, some effort would be very appreciated and will make it slightly easier on others.

Another thing you may want to avoid when roleplaying, is inserting smilies or using abbriveations while you're IC. Though they are cute like this smilie :cleris:, they are not relavent to the Roleplay. It is best to just reserve them when you are talking OOC.

When you are involved in combat with another person, you want to avoid godmodding at all times. It does NOT leave a good impression on others when you are doing so and it WILL irritate the person you are fighting against. Below I have placed and example of godmodding:

QUOTE
Tom growls lowly as he noticed Bob's attempt at a spell. Narrowing his eyes, a sudden gleam of victory came upon his lips. What a tiny fireball, he must be a fool to think such a thing would harm Tom! A roar of laughter left Tom as the ball came toward him at full speed. With the speed of a demon, Tom teleported away from the oncoming ball. The sphere missing him totally because of his abilities.


One of the many joys that are tied with weapons, is the ability to fight with them. Being able to fight against other people will also mean that you can use magic as well, depending on the setting of the Roleplay of course. I've copied different lists of fighting/magic vocabulary and pasted them to this post:

QUOTE
Battle Slang:
Auto: An automatic hit, these are considered extremely rude.
Block: Simply, to block a person's attack.
Death Dual: A battle to the death of one or the other character.
God Modeing: To act invincible, indestructible, and/or doesn't accept any attacks. A good deal of God Modders are very egotistical, forceful, and mean to newbies, in general. Remember, choose your battles wisely do not fight these people.
Battle Judge: A person who acts as a referee in a RP fight, mostly used in an organized RP.
H2H: Hand to Hand Combat, martial arts with fists and feet.
Hit: An attack.
Illegal: A post which is not allowed, usually this involves an auto.
Legal: A battle post which is allowed, opposed to illegal posts.
Melee: Sword play, combat. (This does not only include swords, it can be of any weapon that is not a missle weapon.)
PC: Not to be mistaken for Player Character, this means Power Character-another name for God Moder.
Prep: In spells, you must prep or prepare your spell, you can not say *casts fireball on David*.
Spar: A practice battle, these are normally voided in role play.
Spells: Magic or Magick. You must use a prep to cast these.
Turn Based: A style of RP which people take turns to post.
Void: Not to be confused with the element void, to null a post or battle.


QUOTE
Types of Magic:

Abjuration: Defensive magics. (Example: Magic Shield)
Alteration: Magic which distorts a person's physical structure.(Example: Burning Hands)
Alchemy: Magic with the use of metals. (Example: Defense +5 *On armor*)
Compounding: Magic by use of herbs. (Example: Potion of Life)
Conjuring: Summoning. (Example: Summon Lesser Water Elemental.)
Divinity: Holy magic. (Example: Bless)
Elements: Magic of the elements. (Example: Fire Ball)
Enchantment: Magical charms and binding spells. (Example: Dispel Magic)
Evocation: The same as "Elements" (Example: Fire Bolt)
Hedge Magic: Cantrips, Self taught. (Example: Cast Shadow)
Heraldry: Magic with the use of crests or symbols. (Example: Protection)
Illusion: Illusionary magics. (Example: Watery Double)
Invocation: Ritual Magic, Candle Magic. (Example: Create Pentacle)
Nature: Druid magic, magic based on nature. (Example: Vine Wall)
Spellsongs/Dance: Magic that is based on dances and songs. (Example: Song of Courage)
Necromancy: Magical study of death. (Example: Raise Dead)




Hosted for free by InvisionFree