View Full Version: Roma Victor

Brąthair Prasgan > General Clan Discussion > Roma Victor



Title: Roma Victor
Description: Informatic 2 Land


Xenophon - September 16, 2005 05:38 AM (GMT)
The marathon continues :o


Day and Night...

QUOTE
Day & Night

There's a realistic day and night cycle that actually tracks the real celestial locations of the sun and moon according to the exact (in-game) time and day, longitude and latitude - of course adjusted back to the second century calendar! We've accelerated the passage of time of course (it's set to 24 game hours every two real-life hours on the test servers on the moment) but night-time is still something to be very wary off unless you're somewhere safe - and you're going to need a torch!


Works like a charm (from what I have seen). People tend to be more active during the day, while at night the beta testers often curse due to poor visibility.

While I could have wished that it was 4 hours instead of two, I am glad they not doing it like real life (every twenty four hours). It would be a bummer to always play in the dark.

Camping...

QUOTE
There are no fixed regular spawns, no uber loot drops and no reasons to find yourself having to sit at a certain location waiting for hours on end for your group's turn to kill something and loot it. The world is dynamic and varied and NPC's have their own 'lives'. If you run into some bandits on the road between Eboracum and Londinium then that's because those bandits are 'working the road' and they'll be doing so until killed, captured (and usually sold) or chased off. If a group of barbarians should find themselves at a Roman villa, are confident that there isn't sufficient Roman support nearby and raze the villa to the ground, taking what loot they can, then that villa has been razed. Someone (NPC or player) would have to repair the ruin, renovate and reoccupy it before they'd be able to consider raiding it again.


Spawn points... Diablo... thank god they did not put spawn points in <_< Nothing worse then spawning and finding out someone was in waiting to kill the next spawner.

I like the idea of dynamic npcs, but I have to wonder how will the server hold up? If everyone and thing is moving at the same time would that not cause a lot of slow down if not right out crash?

Maybe thats why they have such bad graphics... if they increase the quality the servers would not be able to handle the power.

Historical...

QUOTE
In most important areas the maps are based on real world archaeological data (modified to disallow anything later than the second century of course). Both the extended RedBedlam team and Roma Victor's outstandingly well-informed community have invested years of painstaking research into bringing unprecedented levels of detail to the historical authenticity of this world. Buildings follow the correct floor-plans; equipment and clothing is appropriate for the period and region; crafting activities, trading practises, combat styles - every aspect of the world that you can think of are all based upon what is known, expected and believed about life in second century Europe.


I wonder if this means that the land is shapped corrected as well :unsure:





Hosted for free by InvisionFree