Title: Our City
Description: What should it have in it?
Xenophon - July 24, 2005 06:20 AM (GMT)
I have been thinking about the guild and the city we shall live in. Following that trail of thought I realized we hadn't dicussed what we would like to see built and when it should be.
I will kick this idea off by talking about the ones I have.
Military:
Barracks: We should have a barracks, of course, but do we want it to be? I would like to see it be one of the biggest structures of our city. Inside it would contain living quarters, indoor practise yard (with dummies and arrow targets, etc), office/s for quarter master and training sergent/s. A storage area containing clothing and uniforms, and another containing weapons and armor. Outside would have a large yard, and hopefully a joust area for the calvery (nothing too fancy). It should also contain a small stable for the horses.
Armory: A building with the sole purpose of storing our equipment for our soldiers. The barracks would hold the basic stuff, while this one held the real good stuff. Maybe we could merge it with barracks...
HeadQuaters: Or a keep. A place for both ranking military and pompous officals (such as myself). This would be the hub of our city and probably the biggest building. It will hold many offices for both economics and military. A grand hall for gathering and diplomatic envoys. Quarters for forgein officals and merchants. A celler full of emergancy supplies (healing salves, food, weapons, ale, etc.). Towers and ramparts at the top of the building, as this will be the last point of our city to fall and one of the most important parts to protect. Guards rooms, which will likely be used by npcs. The treasury, as this will be the most proctected building, besides the barracks, the coffers should be included here too. Since we are a close groups of fellow gamers the only big worry we should have is if someone outside the guild tries to break in. Thus, we should have at least 4 npc guards, and hopefully (if the engine allows) a npc that only lets certain members inside (if those that are not, try to break in the guards would attack).
Statues: We should have a few of these around, as it adds to the scenery and culture of our city. It would also impress those outside our city.
Wall: A wall should be made to protect our city from the less folk :P. A thick wall that is mapped out first before being made (in order to get the best bang for the buck) is a must. A crevated top is also a must as it would protect our troops from enemy missle fire. We should also make it big as the city will grow in time.
Tower: These are another military structure that should be built. This would offer more protection to our archers, give a higher range and penetration too. At the top we could also put on some siege machines (ie ballista or catapult) to really make them thing twice about attacking.
Gate: With a wall you also need a gate. We should have at least two main gates to our city which would contain every siege defence Roma Victor will allow us. Another idea is to also add one or two small gates the size of a single man. This could be used as secret door to attack the siege force by, without them either knowing or being able to react quickly too (A sally port).
Moat: A neat idea to have one. It would make it hell for npcs and a pain in the ass for pc's.
Stables: A main, offical building which houses all the horses. Making it easy for npc stable hands to clean up and tend to the horses when the pcs aren't around.
Economy:
Smiths: Each smith (Smelter, weapon, armor, etc.) should be fairly close to each other. This would make it convient for suppliers to deliever goods. Each smith would be equiped with the best the guild can afford (better equipement equals greater goods).
Foresters: These lumberjacks are likely to have to bases of operation. Home and mobile. Home will be the saw mill and all the things releated/ needed by foresters. Modile will be the base that is with the foresters when they are chopping. To save time cargo would be stored at mobile before shipping off to home. Foresters can also get supplies they need quickly from modile while mobile then sends someone to replenish from home.
Farming: Farmers will likely have their crops outside the walls as their will likely not be enough room inside. In case of times of trouble their should be some working inside the walls to feed the populace.
Grannery: The store house of the food which will be located right beside or inside the Warehouse.
Warehouse: Where all the taxed goods will be stored until needed else where. An office will be needed as there will likely be continuous traffic in and out of it, and all goods will need to be recorded.
Apothecary: Or healing house if you will. The building where our soldiers and civilians hope to never enter nor need the help from. Inside will be stocked with every type of medicinal ingredient there is... because you never know, the last thing we would want is for a pc to die and lose stats when it could have been cured using one of such remedies.
Temple: For both npcs and pcs. A house devoted to whatever god we choose to worship. A large building that will likely never feel these soft shoes.
Shrines: Small places to collect your thoughts and devotion. Would complement any town or city.
Thats all I can think of at the moment. If you guys have anything to add or coment on, please do as I will be frequenting this topic quite a bit.
Honduras - July 24, 2005 06:42 AM (GMT)
Hmm, this is really nice Xeno, I can see it right before me.
Xenophon - July 24, 2005 07:12 AM (GMT)
I try. Do you have anything you would like to add?
This is not just my dream but all of yours too. I would like to see the picture the collective thought of the guild makes.
NulliSecundus - July 24, 2005 07:31 AM (GMT)
That's a pritty good idea Xenophon but there are major problems to be had with it. We only have 21 members, maybe 11-15 active, we have maybe one member who is planning to do nothing but construction, I dont see how one skilled and maybe 10 unskilled tradesmen can work on the town and their other jobs, prehaps we should start with a spartan village *couple hut's, nothing more* intill we get a vast amount of members, as of this time I cannot see how 21 people can construct such a vast city.
Well it's a no brainer to have all the industries in close proximity, like an industrial sector. Another thing is that the design you have suggested seems very mideval, I think we should research what type of techniuqes and the like barbarians in this time frame knew and what was the normal style of defensive structures & town planning.
With defences and the like we might need to construct alot of things out of wood, it's by far the cheapest most available resource & could be refined and worked alot more easier than say stone.
Statues? shrines? sure they might make the town look good but do we really want to spend money on cosmetic items than say a better wall or softer bed? I say we leave out statues and the like intill we are rolling in money.
Like I touched over earlier, 21 members will have a VERY tough time constructing this huge town, maybe after game release we will have a boom of members but intill then we wont be able to construct this mainly because we lack the skilled tradesmen and we dont have the man power or the industry to havest all this material.
Xenophon - July 24, 2005 08:10 AM (GMT)
| QUOTE |
| That's a pritty good idea Xenophon but there are major problems to be had with it. We only have 21 members, maybe 11-15 active, we have maybe one member who is planning to do nothing but construction, I dont see how one skilled and maybe 10 unskilled tradesmen can work on the town and their other jobs, prehaps we should start with a spartan village *couple hut's, nothing more* intill we get a vast amount of members, as of this time I cannot see how 21 people can construct such a vast city |
Your right we have 11-15 active. I intend to do more then just push papers and fire a bow. I want to try every thing and construction is one area I would like to spend some time on. It would get very boring if each of us only spent his time on their main area.
As for statues and shrines, it wouldn't cost any money at all. We would make them from stone we mined and carved by anyone who wishes.
Remember this isn't going to be all done in a week or so after Roma Victor, this is everything we would want months into it.
Yes would is going to be the likely source of all the buildings until we can get some slaves on mine patrol.
NulliSecundus - July 24, 2005 08:46 AM (GMT)
Lol mine patrol.
I think we'll need more than 21 members to achieve this sort of city, maybe a 100, lol imagine that, 100 members.....scary :|
Xenophon - July 24, 2005 08:00 PM (GMT)
Quite possible. Apex had over a 100 members when playing starwars galxies and they where allied to other guilds that had over 50.
We should wait until Roma Victor comes out before we try and get up there. Also remember that their will be npcs and they will likely be doing the tedious stuff like mining, farming, fishing, foresting, etc. Not to say these can't be fun, but they are jobs that require doing the same thing over and over and over again (which I find gets boring after a while).
Any other ideas?
Methius Cursni - July 25, 2005 01:33 AM (GMT)
| QUOTE |
Military:
Barracks: We should have a barracks, of course, but do we want it to be? I would like to see it be one of the biggest structures of our city. Inside it would contain living quarters, indoor practise yard (with dummies and arrow targets, etc), office/s for quarter master and training sergent/s. A storage area containing clothing and uniforms, and another containing weapons and armor. Outside would have a large yard, and hopefully a joust area for the calvery (nothing too fancy). It should also contain a small stable for the horses. |
Well, I hope that we will be able to make barraqcks, not just some huts. But yeah that would be good .... as for the uniforms, I dont think that KFR will go into as much detail as that, perhaps just armor.
| QUOTE |
Armory: A building with the sole purpose of storing our equipment for our soldiers. The barracks would hold the basic stuff, while this one held the real good stuff. Maybe we could merge it with barracks... |
Merge, definitly.
| QUOTE |
HeadQuaters: Or a keep. A place for both ranking military and pompous officals (such as myself). This would be the hub of our city and probably the biggest building. It will hold many offices for both economics and military. A grand hall for gathering and diplomatic envoys. Quarters for forgein officals and merchants. A celler full of emergancy supplies (healing salves, food, weapons, ale, etc.). Towers and ramparts at the top of the building, as this will be the last point of our city to fall and one of the most important parts to protect. Guards rooms, which will likely be used by npcs. The treasury, as this will be the most proctected building, besides the barracks, the coffers should be included here too. Since we are a close groups of fellow gamers the only big worry we should have is if someone outside the guild tries to break in. Thus, we should have at least 4 npc guards, and hopefully (if the engine allows) a npc that only lets certain members inside (if those that are not, try to break in the guards would attack). |
So the coffers will be like a guildbank? Whom will be in charge of it? Nullisecundus, esteemed finance minister, with the tightest fist in the world? :P
| QUOTE |
Statues: We should have a few of these around, as it adds to the scenery and culture of our city. It would also impress those outside our city. |
This I would do in the much later stages, though small-medium sizes would do good around the HQ.
| QUOTE |
Wall: A wall should be made to protect our city from the less folk tongue.gif. A thick wall that is mapped out first before being made (in order to get the best bang for the buck) is a must. A crevated top is also a must as it would protect our troops from enemy missle fire. We should also make it big as the city will grow in time. |
Will the Wall connnect to the HQ or will the HQ be in the middle of it? (like the hillforts in Mdvl TW.
| QUOTE |
Gate: With a wall you also need a gate. We should have at least two main gates to our city which would contain every siege defence Roma Victor will allow us. Another idea is to also add one or two small gates the size of a single man. This could be used as secret door to attack the siege force by, without them either knowing or being able to react quickly too (A sally port). |
I wonder if gates will be able to close? Also, the secret gate will be only good against totally oblivous attackers, for surelly any vister to the great city would see everything the could .... and an attacker would certainly send "visitors" to the city before the attack.
Ok, will our city have like a merchants avenue? like the smithys, bars, food stands, and such be in a row?
The Warehouse should be within the walls .... very important. Will this be like Bthizles office also? Since hes the quartermaster/distributor ?
You know I was thinking, Farming wouldnt (nor would cooking) demand too much time, and I could be a part-time hauler.
Um, what about fishermen? will there be a place (like fishermans house) where the fishermen can stay at? Fish will be an important source of food (and easily gotten)
Thats all for now.
Bthizle1 - July 25, 2005 07:51 AM (GMT)
Lots of hookers, a motel and a wishing well.
Now on a serious note, we should just have the basics.
-Housing
-Merchants
-Barracks
-All kinds of material workshops and what not
-Some kind of a road system
-A large merchant are where everyone knows that the trading goes on there, being as trading is a BIG thing in RV.
Xenophon - August 1, 2005 11:42 PM (GMT)
In the beginning, but it would be nice if our city was more then just a sleepy hollow.
Remember this is wishes as well as needs (ie we need this, and I would love to have that, etc.)
Ingeronic - August 2, 2005 01:50 PM (GMT)
Honduras - August 2, 2005 05:56 PM (GMT)
Hmm, not a bad layout. Maybe we should have something like it.
NulliSecundus - August 3, 2005 05:32 AM (GMT)
So much for the industrial sector, I think we need a little more "room" for our industries.
maf359 - August 3, 2005 11:58 AM (GMT)
One question would we let players without a guild live or even vist in our city?
Honduras - August 3, 2005 12:16 PM (GMT)
Hmm, visit yes, off course, (commercial value).
Traken - August 3, 2005 03:46 PM (GMT)
Yeah, others should be able to visit it freely. Perhaps have a soldier or two shadow anyone suspicious. But I don't think we should rely on people coming to our fair little town to buy goods, at least in the beginning.
Methius Cursni - August 4, 2005 01:41 AM (GMT)
| QUOTE (Traken @ Aug 3 2005, 10:46 AM) |
| Yeah, others should be able to visit it freely. Perhaps have a soldier or two shadow anyone suspicious. But I don't think we should rely on people coming to our fair little town to buy goods, at least in the beginning. |
We could name it Pker town for the beginging :D That would discourage any noobs and leeters ... though then we would have bloodthirsty pkers and most are little kids who speak leet .......... though ..... no noobs :)
Lhorkan - August 4, 2005 05:52 AM (GMT)
| QUOTE (Methius Cursni @ Aug 4 2005, 01:41 AM) |
| QUOTE (Traken @ Aug 3 2005, 10:46 AM) | | Yeah, others should be able to visit it freely. Perhaps have a soldier or two shadow anyone suspicious. But I don't think we should rely on people coming to our fair little town to buy goods, at least in the beginning. |
We could name it Pker town for the beginging :D That would discourage any noobs and leeters ... though then we would have bloodthirsty pkers and most are little kids who speak leet .......... though ..... no noobs :)
|
...No
NulliSecundus - August 10, 2005 06:16 AM (GMT)
Greek coloney no doubt, and to think this from a fellow Australian...