Administrator
          
Group: Admin
Posts: 1,788
Member No.: 1
Joined: 23-June 04

|
Clans
Here is where you select your clan you are from. You can originally have only ONE clan to begin with, I may let you add clans to your character (as you train with them and gain a little of their strengths as well) but as of now, you may only have one clan.
When you first start out you have Clan Points, you may also earn these along your adventures and quests. Each of the Blessings/Gifts cost a certain amount of Points. Displayed here is only lvl 1 Gifts and lvl 2 gifts of each clan. There are 5 levels of each Clan, but I'm not going to let you see their Gifts or Blessings because you will find them out as you continue on in the RPG. The cost of Clan points each costs is next to the Name of the Strength in ().
What level you can get the Gifts at correspond to your Rank. If you're Neovan you are level 1, Taivan you are level 2, Kiovan you are level 3, and if you are Xaivan you are level 4. Level 5 is a special case, which you will find out much later.
Each of the Gifts and Blessings are named after the Gods of each of the clan, it does not mean your character is religious in those gods, its just that the strengths are named after them, so you can have your character believe in those Gods or not.
Some of the Blessings and Gifts function as Techniques. Those which are techniques will be in blue and those which are not will remain black.
Clans .:Weapon Clan:. Home City: Analos Gods: Ipahih (Goddess of Harmony between Speed and Strength), Bieh (God of Learning and of tools) Anub (Death)
The Weapons clan lives in the great desert of Analos. They live in harsh conditions out in the desert sun and sand, and therefore they gain more endurance out in the beating heat. The Weapons Clan, as their name suggests, believe that the art of using weapons is necessary for combat and in order to explore the outside world. They train late into the night honing their skills and it is rare to see a member of the Weapons clan without a slew of weapons on them at all time. They use their nimbleness to deal damage along with strength, as is modeled in their goddess Inahih who takes the form of a wild desert princess dressed in silk and armed with 5 visible weapons.
They are permanent allies to none, but coming to the aid of clans when they believe that that clan is in the right, or needs to be protected. They Consider themselves aloof from most the world, and indeed being in the desert with nothing much miles of sand in every direction would make you feel isolated as well.
They only have one Leader: Khala. Khala stays more or less in solitude from the rest of the clan, but she will often travel through the desert and sometimes outside the border of Analos, practicing her weaponry and gaining knowledge. All who gaze upon her are smitten by her legendary beauty. Even though the clan doesn’t have a lot of contact with Khala, she always shows up just on time for any emergency, and she has a very cool and intelligent mind. She is very respected in her clan.
Special: +1 Strength +1 Dexterity -10 tp for wep prof free proficeincy in any weapon Skill: Tumble Rank 1 Skill: Survival Rank 1
Level 1
(1) Blessing of Analos: You extensively train with weapons. Gain another free Weapon Proficiency
(1) Gift of Bieh: You learn much in the ways of fighting. You gain additional +1 Dexterity +1 Strength (You cannot get this gift if your strength or dexterity is more than 5)
(2) Quickdraw: When you draw your weapon you automatically get to attack with it if any opponent is in range. This stacks on your normal attack. (Only once per weapon per battle)
Level 2
(4) Ipahih’s Dance: You imitate the great Ipahih's Fighting style. You use more technique to deal damage than strength, so for a short amount of time use Dexterity plus half Strength for dealing damage. (once per battle)
(3) Ipahih’s Strength: It is said that her strength fills you. You train hard enough so that you are able to have enormous strength on your arms. Wield two-handed swords as one-handed (Only wield one two handed sword at a time)
(3) Spirit of Analos: You can feel the spirit of your clan while fighting outside. While fighting on natural terrain (Not including any terrain that would hinder movement such as large brush or deep water) or on Sand (natural sand) gain temporary + 1 Dexterity and + 1 Spirit
(2) Exchange: You are so used to switching weapons when needed that you are able to sheath a weapon and draw another nearly simultaneously. You are able to put away a weapon and 'quick draw' instantaneously (Or throw weapon and quickdraw), must have quickdraw.
(2) Throw Weapon: You are able to throw any weapon (No matter the size) as long as you have the physical strength. Strength, weight, aerodynamics, ect. will affect outcome.
.:Life Clan:. Home City: Iliel Gods: Peren (Minor Goddess of Nature), Esolin (Goddess of Life)
The Life Clan lives in the forest abundant Iliel. They practice much healing with their energy, and it so happens that health is energy, so they merged their healing powers with their other practices with energy. The Energy Clan is known for its abilities to use energy effectively, and also known for its healing abilities.
Many will seek the life clan in order to have their healing powers for various diseases, wounds, ect. and the leader as well as the council will often perform this function themselves, strengthening their bond with all clans. Even mundanes will seek out the healers of Iliel who perform "miracles", completely overlooking the fact that "miracles" often have connections with the gifted.
They have one leader, but she is flanked by a high council. Both the leader as well as the council are interact very much with the rest of the clan.
Special + 1 Spirit, + 1 Endurance -10 tp for learning techniques Skill: Medical Rank 1 Skill: Biology Rank 1 Skill: Search Rank 1
Level 1
(1) Focus: You learn to meditate and focus, allowing yourself to work with more Life energy. Gain + 1 Spirit (Cannot have if Spirit is greater than 5)
(1) Blessing of Peren: Using energy you draw a malady malady from another person. You can cure “light” ailments (IE: Weak poison, small mind affecting drugs (Including alcohol), small paralyzation, ect.) Energy: 15 Training: 20
(2) Blessing of Iliel: Drawing energy from passive bodies around you (IE: Grass, animals, life) you can channel it into yourself or another person. Give others or self 30 Health Energy: 10 Training: 25
Level 2
(4) Gift of Esolin: It is said Esolin's Spirit fills the user. You are able to control your energy and not waste as much. -10 energy cost to healing techniques -5 energy for all other techniques.
(3) Greater Blessing of Iliel: You are able to channel more energy at a time. Give others or self 50 Health. (If you have Blessing of Iliel you can get this for 1 cp) Energy: 20 Training: 55 (30 if you have Blessing of Iliel)
(3) Cycle of Life: You understand that energy is always in motion, and is never destroyed, but rather moves somewhere else. You can therefore transfer any amount of energy from yourself into others (No more than 75% total at a time), you cannot drain energy from others however. In the process you lose 10% of the energy. Energy: X Training: 40
(3) Generous Spirit: While healing others get 33% of health you give to others to yourself.
(3) Esolin’s Grace: In times of need you are able to stretch your limits and work with more energy. Therefore automatically at 25% health or lower automatically gain temporary 1 spirit. Only happens once per battle.
.:Beast Clan:. Home City: Tian Gods: Erbor (Minor God of Smaller Animals), Soan (Keeper of all beasts of man and Beast)
The Beast Clan lives in the wilds of Tian. Surrounded by forest and Mountains there is plenty of beasts which live in the area, in fact, nearly every beast imaginable has flocked to the forest or the area around it. This clan is friends with those beasts. They train the beasts which wander near or in the city and it isn't uncommon to see most of the Beast clan to have a pet or an animal familiar. It is even rumored this clan can talk to the beasts as well.
There are 5 leaders for this clan, each representing a different aspect of the wilds. They are a strong clan, believing in a combination of instincts as well as wit to keep them in a high spot in the food chain of the world. They don't have much ties with the other clans, except with the Elemental Clan, who is an ally.
Special: +1 Strength +1 Any Stat Skill: Riding Rank 1 Skill: Biology Rank 1 Gift of Soan: You connect a portion of your spiritual bond to another animal of your choosing; you gain an animal companion. You can either have a Medium-sized animal (Up to maximum of waist height) or a small animal companion (maximum of knee height). If you choose small animal companion you will gain small stat boosts
Level 1
(2) Gift of Erbor: You can use your energy to tame a small animal (Knee height) to do your bidding for a short amount of time Energy: 20 Training: 35
(1) Animal Friend: You respect all animals, so they respect you. Up to Medium animals, and those whos nature is passive, will not attack you or your familiars (But still may attack your allies)
(1) Nature Walk: Nature will not hinder you (Thorns wont bite, vines wont tangle, thick grass wont slow) only in absence of life (IE: Desert area) will hinder
Level 2
(4) Gift of Tian: Some consider this a curse. The one with the Gift of Tian infuses his Life Energy with an animal of his choosing (waist high max, low level), and gains the ability to turn themselves into that animal. Stats will vary (Gain and lose) depending on the beast the user chooses. During Transformation you can choose half-animal or animal (bonuses vary)
(2) Erbor’s Will: Command medium sized animal for a short amount of time (Must have Gift of Erbor) Energy:35 Training: 45
(3) Soan’s Senses: You focus energy into your senses, increasing their effectiveness for a limited time. You have increases senses (Hear, touch, ect.) Only lasts for a maximum of 5 posts Energy:20 initial and 5 energy per post after the first Training: 40
(1) Soan’s Sprit: Have a telepathic link with familiar (Passive) giving the limited ability to talk, can experience their senses (Hear, see, touch, ect) for a short amount of time, and during that time you can control your familiar as if it was your own body. Maximum of 4 posts Energy: 25 initial energy cost with 10 energy per turn Training: 45
(4) Animalistic Instinct: Get to ask one question (Meta-game) and it will be answered by yes/no (Supposedly from Soan, others just believe it's instinct). Always true Energy: 30 Training: 30
.:Juggernaut Clan:. Home City: Kin Gods: Xanan (God of the Body), Herux (God of War)
The Juggernaut Clan lives in the Great City, Kin. The City of Kin is the location of the King of the World, or at least half of it. He is in charge of all the Cities which are named on the map except for the Masked Mountains (No one dares to go there). The Juggernaut Clan believe a good offence AND defense are the best Offence. They train for hours to become stronger and stronger. Most of the Juggernaut Clan are employed by the King himself, who of course has no clue that they are one of the Clansmen and are not "normal". They serve often as the King's Royal Guards if they don't decide to go on the Caravans. The Juggernaut Clan strives to overpower their enemies rather than out-trick them. They are also rumored to be able to forge their own weapons and items. Most members of the Juggernaut clan will be seen literally covered in armor, they barely let any flesh show while in their armor.
Their leader is the Captain of All Guards, which is a fancy title from the king. He commands the Juggernauts with complete authority, using supreme tactics to utilize the Juggie's brute strength to the best. Juggernauts are open Enemies of the Shadow Clan as well as are more hostile-than-neutral to the Sniper Clan.
Special +1 Strength +2 Endurance Toughness: Due to their training and strength members of this clan cannot be instantly knocked out. If dealt with physical damage that would result in Health of 0 or lower than 0 it would only go to 1 Health. From there any hit would decrease health to 0 for a knockout. Skill: Toughness Rank 1 Either [Skill: Diplomacy Rank 1] OR [Skill: Intimidate Rank 1]
Level 1
(1) Gift of Kin: You train extra hard. Gain +1 Strength and +1 Endurance
(2) Tower Defense: Condense energy into your skin and surroundings, rooting yourself in one place, but giving yourself a large armor bonus. You can attack, but you cannot move until you release the technique. Energy: 30 Initial, 10 per turn Training: 30
(2) Juggernaut's Chain: Using energy the juggernaut pulls one human-sized opponent or item to him from 50 feet away. Strength depends on the object that he can move (If he can move it normally) Energy: 40 Training: 30
Level 2
(3) Gift of Xanan: Condense huge amounts of energy into the skin. You withstand up to 60 dmg for one attack and gain a residual armor bonus lasts for a little while. Energy: 40 Training: 35
(4) Gift of Herux: The God of War for the Juggernauts. When using this Gift a Juggernaut's eyes glaze over and an explosion of Energy commences while the Juggernaut bezerks. During the whole time of Bezerking a Juggernaut will forget about all things technique and will use any weapons, or if not weapons, their fists to destroy whatever their objective is, although during this Energy is being consumed. It takes a turn (A Post) to turn bezerker, upon which every post after the first the bezerker will lose 20 Energy. When the Technique is activated the Juggernaut will gain +4 Endurance, +4 Strength, +3 Speed, -5 Dex, -5 Inteligence while in Bezerker mode. When exiting Bezerker mode it will take another turn (post) where the Bezerker may make no movement or attack. All stats will return to normal, and the 40 life the bezerker gained with the +4 Endurance will be removed. For some it means a life of 0 which means fainting. Fainting is common after bezerker Mode. If a Juggernaut faints while in Bezerker mode they will revert to normal. Stats may not go below 1, and in Bezerker mode a Juggernaut may not use any techniques, only weapons, and if they have no weapons they use their fists. Energy: 20 Initially 20 per turn Training: 45
(3) Shockwave: Using energy you can slam any solid object with blunt object/weapon and create a shockwave that travels 50 feet. Will damage and possibly knock people in its way off their feet. Energy: 35 Training: 35
(4) Leadership: Choose Endurance, Strength, or Intelligence when you obtain this skill. When activated, everyone near you (Who you consider to be an ally) will gain temporary +1 stat in that field.
(3) Gift of Kryllin: You can pour energy into certain areas of body, Str is Doubled for a very short amount of time (For one post/attack). Energy: 30 Training: 30
.:Shadow Clan:. Home City: Oziel Gods: Urarus (God of Theivery), Taat (God of the Shadows), Thanatos (Death God)
The Shadow Clan lives in the small city of Oziel. Oziel is not widely known for much more other than that it is a city of thieves; Oziel could disappear from the map without anyone worrying. The Shadow clan likes this, for they like to disappear from view. The Shadow clan is notorious for its secret ness and stealthy ness. They are rogues, they will sometimes steal, but they are usually good natured. They lurk in the shadows and take by surprise. This Clan is also known for their low-cost techniques, which they can use very fast, although the price for this requires a lot of training to learn their secrets.
They have spies all throughout the world, and they will gain their information that way. Their buildings are all cloaked to the naked human eye, and they have many guards disguised around the city making sure any Mundanes and enemy clansmen who discover their society are 'taken care of' immediately. They have 3 leaders who generally try to gain control over each other, however often they will have to work together to finish a certain task, but otherwise they usually act separately. They are open enemies of the Juggernaut Clan, they also are rivals/minor enemies with the Sniper clan, who are with the Bandits who so often ruin Shadow Clan plans as well as will sometimes raid.
Special +1 Dex +1 Speed Backstab: When you attack an enemy when they don't expect it (From stealth or a surprise attack) half your dex is added to your damage stat as 'effective' stat gain, counting only as damage for that attack. This means if you had 4 dex and 4 strength, for that attack you'd 'effectively' gain 2 more strength, but you wouldn't actually have 6 strength. Can Combo with any technique or skill. Energy: 0 Skill: Stealth Rank 1 Can Choose two of the three mentioned: [Skill: Poisoncraft Rank 1] [Skill: Stealing Rank 1] [Skill: Lockpick Rank 1]
Level 1
(1) Experience: Choose either +1 Strength or +1 Dex, also gain +1 Speed
(2) Gift of Urarus: Gives you the ability to teleport a small object (About the size of a tennis-ball) to your hand (50 foot range). Energy: 10 Training: 35
(2) Blessing of Oziel: Counter one attack, can only have small weapon or light weapon. Can be used as a skill, but need to pass an int check as a Hit. If you fail your check you will receive greater damage. Energy: - Training: 35
(3) Gift of Taat: Use energy to wrap shadows around yourself and all items you have ON you. Creates the illusion that you are invisible in the shadows, you can still be touched however. You also CANNOT move (As in you cannot move your feet, you can move your upper body and such) while this technique is activated. Specialization allows movement, but you must stealth/pass stealth tests. Energy: 15 energy per turn Training: 50
Level 2
(3) Gift of Oziel: focus energy into your fingers, palms, and feet. You can use the energy to attach to surfaces and walk/crawl up the wall. Some ultra-smooth/slippery surfaces are unable to be walked/crawled on with this technique. Energy: 5 per turn Training: 35
(2) Greater Gift of Urarus: Gives you greater ability, allows you to teleport a basketball-sized item to the user’s hand (Must have Gift of Urarus) Energy:15 Training: 30
(3) Lesser Blessing of Taat: Similar to Gift of Taat, however instead of wrapping shadows around you, you are able to bend light around you, creating the illusion that you are actually invisible wherever you are. You area also able to hide one human-sized object (Or human) with you. You CANNOT move (As in you cannot move your feet, you can move your upper body and such) while this technique is activated. Specialization allows movement, but you must stealth/pass stealth tests. Must have gift of Taat Energy: 30 Training: 30
(3) Fizzle: When an opponent tries to use a technique the shadow clan member shoots a burst of life energy into the opponent, makes the opponent lose concentration and there is a chance they will fail the technique. Energy: 20 Training: 40
.:Elemental Clan:. Home City: Olan Gods: Olon (Goddess of Fire), Aura (Goddess of Air), Geon (God of Earth), Meon (God of Metal, Geon’s Brother), Aquan (Water Goddess), Ficas (God of Ice)
The Elemental Clan lives in the land of Olon. They are surrounded by forests and mountains, one which happens to be a volcano. The members of this clan study the elements which make up the earth, and they pride themselves in their studies. With the power of the elements they control a very powerful force.
They have one Leader and she watches over the secrets and artifacts with care. They really are aloof from most the world, keeping to themselves and their studies. They continually learn more things about techniques and the power of the earth. Many believe that they will be the first to discover the ancient past. Allies with the Beast Clan which supplies them with food and ect. for other services and secrets.
Special +1 Spirit Free (Level 1) Clan Skill Proficiency Follower: At the creation of your character you can choose to have him/her follow a certain set of gods more closely than the others, giving them special skill in that certain field. You may also choose not to and wait until later to incorperate follower into your character (Still being worked on) (+1 Stat) Skill: Rune Reading Rank 1 Skill: Identify Rank 1
Level 1
(3) Gift of Olon: Focus energy to the palms of your hands, Once enough is gathered there the user combusts and hurls at its target. Essentially creates a fireball. Can catch flammable items on fire, and has a small chance to blind your opponent. Deals about 50 damage. Energy: 30 Training: 30
(3) Gift of Aura: Focus and control energy to move circularly whipping the wind into a small whirlwind, you can control the initial direction but glides along the ground at your enemy(s). Can deflect arrows or make enemies lose balance. Direct contact deals 30 damage. Energy: 30 Training: 30
(3) Gift of Geon: The user touches the ground (Or any stone surface), wrapping life energy aroudn their arm or weapon. Rock forms around user’s arm or weapon, increases damage a lot, also gives the chance to break some items. Lasts for a short while. Increases damage by 25%. Lasts rounds equal to your spirit. Energy: 30 Training: 30
(3) Gift of Ficas: The user Focuses energy to their fingertips, condensing the energy and firing an ice arrow at enemies. Deals about 50 damage. Energy: 30 Training: 30
Level 2
(2) Greater Gift of Olon: Focus energy to your hand/finger and essentially create a lot of miniature fireballs in a semi-constant flow of energy, or in other words, you create a flamethrower of energy. Can stretch to a maximum of 50 feet, can either be long and not-so-powerful, or short and very powerful. Able to burn combustable items. Deals max of 70 damage (Must have Gift of Olon) Energy: 45 Training: 40
(3) Meon’s Touch: Pour energy into peices/blocks of metal, by reshaping the energy you also command the metal to reshape into the form of your choosing. The amount of energy depends on size of metal. Energy: 20 energy per cubic foot of metal (Need bonus energy for detailed shape) Training: 50
(3) Greater Gift of Aura: By rapidly whirling energy in your open palms you create dual spinning saws of air that hover above your palms, once formed you can throw them at your enemies. Can slice through certain items. Deals 40 damage per saw. Energy: 40 Training: 40
(2) Gift of Aquan: By pouring energy into a watery surface you are able to reshape the water to your liking, you may also control the densety of the water to make it close to solid. You must constantly be touching the surface, but otherwise you may animate it to how you wish. Energy amount depends on the volume of water controlled and the duration. Energy: 30 initially, 10 per turn controlling Training: 50
.:Sniper Clan:. Home City: Oziel (Bandit City (Bandit Fortress)) Gods: Aura (Goddess of Air), Hara (Goddess of Thunder), Talcon (Minor Deity of the Arrow/Ammo), Tempest (God of Ranged Strength), Xanth (Main God of the Snipers)
In Oziel there is the Bandit City, where this clan dwells. Instead of trying to hide their existence from the world like the other clans these people sought an allegiance. The only people they found would ally with them were these Bandits of the Bandit City. Impressed by their ranged ability they accepted the Sniper Clan as brothers. Now the Bandit City protects them day and night, and the Snipers go and do the bandit's work alongside the bandits as well as guard the city. There are some who hate the bandits in this clan, especially for what they do, but they cannot deny that there is definite security within the Bandit City. This Clan is known for its ranged accuracy. When this clan goes on the hunt, their prey rarely knows they're hit until they're on the ground bleeding. This clan has adapted to all types of ranged weapons, most staying with the trusty bow and arrow, slings, ect. but there are some who branched out into the guns. There are only primitive guns however, so they're not that great, but in the hands of a Sniper they are a force to be reckoned with.
The leader is loyal to the Bandit Leader. They will often spoil and steal the Shadow Clan's missions and rewards leading to a rivalry/hate towards each other. Sometimes they will raid the shadow clan and vice versa. They typically avoid the Juggies and therefore avoid their judgment.
Special +1 Dex +1 Speed Free Ranged Weapon Proficiency Skill: Fletching Rank 1 Skill: Track Rank 1 Skill: Search Rank 1
Level 1
(1) Gift of Bandit City: You train with many ranged weapons, giving you another free ranged proficiency
(1) Gift of the Sniper: You train giving yourself +1 dex +1 Speed (Stats must not exceed 5 in their respective field).
(1) Gift of Tempest: You can feel the God's strength within you, giving you +1 Strength with ranged weapons.
(2) Quickdraw: When you draw your weapon you automatically get to attack with it if any opponent is in range. You can only do this ability with ranged weapons or with light weapons. This stacks on your normal attack. (Only once per weapon per battle)
Level 2
(4) Greater Gift of Hara: Named after the feared thunder god. This is one of the most powerful and feared abilities that the snipers have. The user focuses massive amounts of energy into their arrow, equalling half their max life energy; this creates a glowing ball of electricity around the head of the arrow. When the arrow hits its target it releases the stored energy, usually dissipating the target. Depending on energy this is able to destroy stone walls. The massive energy drain is too much, therefore you are able to only do this technique once per day. You must spend one post charging the shot, and the next you may shoot. ONLY for arrows. Energy: 1/2 maximum energy Training: 80
(3) Greater Gift of Talcon: Your satchel/quiver is 'worked' (Meaning life energy is embued within it). As you use ammo it will take raw elements from around you and replace the arrows you use. These arrows are standard ammo, and therefore will not replace customized fletched arrows.
(2) Greater Gift of Bandit City: You train even harder with your ranged weapons, therefore you gain one ranged Specialization for free (Must already be proficient in weapon).
(1) Goldeneye: Due to your life with the bandits you've developed the ability to notice where hidden/unnoticed money is hiding, therefore you gain extra money after battles (As long as what your battling has money)
(4) Herux’s Eye: This is how the Sniper Clan got its name. By putting energy into your arrow you turn it into a seeking arrow. It will chase after it's target, able to change it's course a maximum of 90 degrees. Usually a Auto-hit, although sometimes it will miss. This can combo with other techniques. Energy: 35 Training: 35
(3) Doubleshot: You shoot two arrows at once, however you deal less damage with each arrow than you normally would have. Can combo with other techniques. Energy: 20 Training: 25
(3) Lesser gift of Hara: You pour energy into your arrows as you fire them, making them explode on contact. Can hurt multiple targets around the area. This can combo with other techniques Energy: 35 Training: 35
.:Skills Clan:. Home City: Allas Gods: Sia (Beautiful Goddess of All Knowledge), Phi (Goddess of Illusion and Altered Reality), The Skills clan believes that a jack-of-all trades is far superior that someone who can only do one thing well. Therefore these gifted learn as many skills as they can. They know that an open ear unlocks many secrets, so they will often be found in pubs or bars listening to the others talk and absorbing information. They have unlocked secrets from many of the different clans, and even managed to figure out how to do various tricks that the other clans haven’t gotten to yet.
The Skills clan’s headquarters is in Allas, but they can be found everywhere. They will often become part merchants, able to get their hands on any artifact.
Special +1 Intelligence + 1 Any Stat As they fight 1/3 of their Intelligence score is counted as effective for their damage stat in Battles (Only counting for damage dealt) Skill: 90 TP worth of skills (No Int bonus included)
Level 1
(1) Gift of Allas: You focus on studying various skills, gain free skill proficiency (Up to 40 tp]
(2) Sia’s Eye: You have learned how to listen carefull. You have the ability to get information by listening to the ambiant noise of large crowds and the ability to get small facts subconciously from people you talk to.
(1) Sia’s Blessing: +2 Intelligence (Cannot be taken if Int is bigger than 5)
Level 2
(3) Phi’s Blessing: The user is able to supercharge their molecules with energy, giving them the ability to teleport instantly up to 70 feet away (In any direction) (Through wall and ect). If you appear within a solid you will instantly be 'shoved' to the nearest empty space recieving massive damage, amount depending on the length Energy: 40 Training: 40
(4) Sia’s Grace: By focusing energy into your mind you enhance certain skills, for a short time you gain an effective +1 rank for all skills user chooses. You must choose all skills you wish to enhance before you use the technique. Energy cost depends on numbers of skills enhanced. Energy: 10 Per skill Training: 35
(3) Connections: You are given a 'worked' tattoo (shape, size, and location of your choosing) making you a member of the clan's network of connections. When another member of this network sees your tattoo they will know you are a member as well. This gives you access to information, discounts, and other benifits.
(4) Greater Blessing of Sia: You learn to subconciously pick up information from people as you travel. Therefore you can use energy to try to unlock these facts from the hidden places within your mind, giving you a chance to know info about most things. This ability can give you a lot of description about one place/item/creature/ect. but it also has the ability to fail. Can only try once per place/item/creature/ect. Energy: 35 Training: 45
************************************ Still being worked on. Skills Clan is not finished.
|